Search found 1933 matches

by sfernandez
28 Sep 2020, 09:59
Forum: General Discussion
Replies: 2
Views: 94

Re: StoryboardCompletedTrigger

Thanks for the update Sam, if there is anything we should improve to help identifying that easier please let us know.
by sfernandez
25 Sep 2020, 10:38
Forum: General Discussion
Replies: 1
Views: 79

Re: Noesis / wwise integration?

I think in this case it makes more sense to implement your own WwiseSoundAction with all the properties you need, I'm sure Wwise will allow you to configure a lot more things than just the source sound file. We provide PlaySoundAction becuase it is defined by Blend SDK, but that action is very limit...
by sfernandez
28 Aug 2020, 10:42
Forum: General Discussion
Replies: 6
Views: 157

Re: Generic notify system from Storyboards

I investigated a bit more and did some tests and maybe I'm close enough to what you need. Following my idea of using a float property as trigger, and considering negative value as invalid and positive value as trigger values, you can have the default value of the property to be -1 for example, and u...
by sfernandez
27 Aug 2020, 19:57
Forum: General Discussion
Replies: 2
Views: 98

Re: Any reason NuGet package for Noesis.GUI.Extensions targets .NET Framework instead of .NET standard?

The Noesis.GUI.Extension nuget package is intended for use it only in the Blend WPF project, so you can write xaml that includes Noesis extension properties. This is why it targets .NET Framework. It would not be possible to use .NET Standard in this package because it depends on WPF classes for som...
by sfernandez
27 Aug 2020, 19:48
Forum: General Discussion
Replies: 2
Views: 53

Re: Different behaviour for typed styles in v3?

It is intended behavior. In Noesis v2 we provided an internal theme with full default styles for all controls, with many properties set and a simple default template. But that style was not pretty (and we don't liked the idea of users releasing applications with it) and in many cases was totally ove...
by sfernandez
26 Aug 2020, 11:24
Forum: General Discussion
Replies: 4
Views: 74

Re: Emoji on android

Hi, I just downloaded 'TwemojiMozilla.ttf' from https://github.com/mozilla/twemoji-colr/releases and place it next to the following xaml: <Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <TextBlock Text="Hello World 😀 👍 💻...
by sfernandez
26 Aug 2020, 11:07
Forum: General Discussion
Replies: 8
Views: 522

Re: Unity Android: Tooltip under overlay dialog is getting activated when dialog is dismissed by touch.

Could you please create a ticket with a small project where that is happening, I'm unable to reproduce the problem.
by sfernandez
25 Aug 2020, 17:09
Forum: General Discussion
Replies: 43
Views: 7669

Re: Caliburn.Micro port issues

I made them public #1041 and #1038, it is a request for UIElement.LayoutUpdated event.
by sfernandez
24 Aug 2020, 13:28
Forum: General Discussion
Replies: 8
Views: 522

Re: Unity Android: Tooltip under overlay dialog is getting activated when dialog is dismissed by touch.

Could you please try to disable mouse in the NoesisView component for android and test if you can reproduce the problem with the tooltips?

This can be done by toggling 'Enable Mouse' option in the component or even by code:
NoesisView view = GetComponent<NoesisView>();
view.EnableMouse = false;
by sfernandez
24 Aug 2020, 13:28
Forum: General Discussion
Replies: 8
Views: 522

Re: Unity Android: Tooltip under overlay dialog is getting activated when dialog is dismissed by touch.

Could you please try to disable mouse in the NoesisView component for android and test if you can reproduce the problem with the tooltips?

This can be done by toggling 'Enable Mouse' option in the component or even by code:
NoesisView view = GetComponent<NoesisView>();
view.EnableMouse = false;