Search found 62 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 7
by UE4
29 Mar 2018, 04:33
Forum: General Discussion
Replies: 11
Views: 2122

Re: Two Crashes in UE4

Hi, For the second one I added extra checks to NoesisNotifyArrayPropertyChanged last week. Could you try with the latest code from the master branch? The problem I fixed was a null pointer in that function, but it looks like your crash is not there. Still worth a try. The other one looks trickier t...
by UE4
28 Mar 2018, 12:06
Forum: General Discussion
Replies: 3
Views: 800

Re: [UE4] Can I put font into a child folder?

relative uri works fine. I think if I can set font property by select one in blend would be more useful
by UE4
27 Mar 2018, 08:57
Forum: General Discussion
Replies: 3
Views: 800

[UE4] Can I put font into a child folder?

the default struct is below, work well on UE4
PrjDir
-MyView.Xaml
-MyFont.ttf

but, when I want to put assets to different folder, it does not work in UE4, while works in WPF, and I use blend to select font : "/GameGUI;component/Fonts/#KaiTi"
PrjDir
-MyView.Xaml
-FontsDir
--MyFOnt.ttf
by UE4
24 Mar 2018, 18:24
Forum: General Discussion
Replies: 5
Views: 954

Re: Crash NoesisRenderDevice.cpp line225

a regulat texture。occurred not often
by UE4
22 Mar 2018, 11:20
Forum: General Discussion
Replies: 7
Views: 1057

Re: problem in Register command

Can you make more explanation about NsProp?
the Command or BaseCommand is a DependencyProperty, same as WidthProperty? BackgroundProperty?
why does Command need a NsProp? why doesn't others?
by UE4
20 Mar 2018, 04:31
Forum: General Discussion
Replies: 7
Views: 1057

Re: problem in Register command

Thanks, now it works as I expected.
by UE4
19 Mar 2018, 04:22
Forum: General Discussion
Replies: 7
Views: 1057

problem in Register command

I want to register a custom command in UserControl, I implement it in WPF, but not work C++, some advices? //command in WPF public static readonly DependencyProperty ButtonActionCommandProperty = DependencyProperty.Register( "Command", typeof(ICommand), typeof(TouchButton), new UIPropertyMetadata(nu...
by UE4
17 Mar 2018, 14:14
Forum: General Discussion
Replies: 5
Views: 954

Re: Crash NoesisRenderDevice.cpp line225

UE4Editor-RHI.dll!FRHITexture::GetFormat() Line 463 C++ Symbols loaded. > UE4Editor-NoesisRuntime.dll!FNoesisRenderDevice::CreateTexture(UTexture * InTexture) Line 225 C++ Symbols loaded. [Inline Frame] UE4Editor-NoesisRuntime.dll!NoesisCreateTexture(UTexture *) Line 24 C++ Symbols loaded. UE4Editor...
by UE4
16 Mar 2018, 11:12
Forum: General Discussion
Replies: 5
Views: 954

Crash NoesisRenderDevice.cpp line225

//ShaderResourceTexture is nullptr
switch (Texture->ShaderResourceTexture->GetFormat())

ShaderResourceTexture is at start, in PIE mode
by UE4
16 Mar 2018, 02:32
Forum: General Discussion
Replies: 5
Views: 1080

Re: How binding a element of TArray?

Hi, You can actually make that 0 to be parsed as an integer, in which case you would get a boxed integer, and there could be ways to get the UStruct from the IList. But before we get into that, is <Button Content="{Binding SpellList[0].DisplayName}"/> what you're trying to do? Accessing element 0? ...
  • 1
  • 2
  • 3
  • 4
  • 5
  • 7