Search found 44 matches

by antsonthetree
05 Mar 2018, 20:23
Forum: General Discussion
Replies: 4
Views: 1117

Re: Unity ValidationRule

Thanks for the update! I submitted ticket 1244 for this.

Jake
by antsonthetree
05 Mar 2018, 17:32
Forum: General Discussion
Replies: 0
Views: 1441

Prevent Keypress from reaching Unity

Hello, I have a noesis view running and in OnPreviewKeyDown I am setting e.Handled = true. I would expect this to prevent the Input.GetKeyDown() from firing in my Update function in a monobehavior. However it still gets triggered. Is there a way that I can prevent any keypresses from reaching unity?...
by antsonthetree
05 Mar 2018, 17:24
Forum: General Discussion
Replies: 4
Views: 1117

Re: Unity ValidationRule

Just wanted to bump this one. Any info on this?
by antsonthetree
04 Mar 2018, 19:31
Forum: General Discussion
Replies: 2
Views: 762

Fallback Fonts do not seem to work

Hello, I've set my fonts in my usercontrol like so FontFamily="Segoe UI, Fonts/#FontAwesome" and also like FontFamily="#Segoe UI, Fonts/#FontAwesome" But I always get an error in Unity as follows: NoesisException: Assets/NoesisGUI/MainWindow.xaml(1): Unable to convert 'Segoe UI, Resources/Fonts/#Fon...
by antsonthetree
03 Mar 2018, 20:25
Forum: General Discussion
Replies: 1
Views: 629

Unity Modify ResourceDictionary at Runtime

Hello, I have the code below that works fine in Blend - the strings are all updated when the button is clicked, but does not work with Noesis/Unity. Is this currently supported? The idea is to change the language strings at runtime. <UserControl.Resources> <ResourceDictionary> <ResourceDictionary.Me...
by antsonthetree
27 Feb 2018, 21:20
Forum: General Discussion
Replies: 4
Views: 1117

Unity ValidationRule

Hello,

I cannot seem to get a ValidationRule to work in Unity. Apparently System.Windows.Controls is not one of their allowed dll's.
Wondering if there is a way to do this with Noesis?

Thanks
Jake
by antsonthetree
20 Feb 2018, 21:56
Forum: General Discussion
Replies: 1
Views: 494

Unity Post Processing

Hello, I have created a menu for adjusting post processing graphics settings. However when I make these adjustments, it is affecting the quality of my menu and my hud. I need to be able to render the scene with post processing behind the menu and hud, or have some way to show both without the xaml b...
by antsonthetree
18 Feb 2018, 18:53
Forum: General Discussion
Replies: 2
Views: 633

Re: LoadXaml in Unity

UPDATE: I got it. I was thinking Noesis instead of thinking Xaml. I just needed to add it to a container on the main window. All good now.

Jake
by antsonthetree
18 Feb 2018, 18:32
Forum: General Discussion
Replies: 2
Views: 633

LoadXaml in Unity

Hello, I am trying to load a "confirmation window" xaml in the onClick code behind of a button. I have added the ConfirmWindow to the Preloaded Xamls section of the Noesis settings page, and the LoadXaml call does indeed return an object. However nothing is getting displayed on the screen. What am I...
by antsonthetree
12 Feb 2018, 21:16
Forum: Official Announcements
Replies: 177
Views: 30703

Re: Unreal Engine 4

Hello hcpizzi,

Thanks for the update. I know it's a challenging issue. Good luck!

Jake