Search found 44 matches

by antsonthetree
10 Feb 2018, 21:58
Forum: Official Announcements
Replies: 177
Views: 30703

Re: Unreal Engine 4

And One Other Thing :) I notice that in the NoesisView widget blueprints I do not have access to many of the standard blueprint nodes like: GetGameMode GetGameInstance GetPlayerCharacter etc These nodes are all available in a standard blueprint Widget, so I would think they should be available in a ...
by antsonthetree
10 Feb 2018, 21:54
Forum: Official Announcements
Replies: 177
Views: 30703

Re: Unreal Engine 4

UPDATE: I was able to get it to sort of work by installing the plugin at the project level. I can now see my HUD and can get mouse over events on my actors in the scene, so this is progress. However now I am unable to click on any xaml elements (buttons etc) in my HUD, unless I set the NoesisView vi...
by antsonthetree
10 Feb 2018, 20:38
Forum: Official Announcements
Replies: 177
Views: 30703

Re: Unreal Engine 4

I do see this in the log files: LogWindows: Failed to load '../../../Engine/NoesisGUI/Source/Noesis//NoesisSDK/Bin/windows_x86_64/Noesis.dll' (GetLastError=126) LogWindows: File '../../../Engine/NoesisGUI/Source/Noesis//NoesisSDK/Bin/windows_x86_64/Noesis.dll' does not exist I checked and the DLLs a...
by antsonthetree
10 Feb 2018, 20:32
Forum: Official Announcements
Replies: 177
Views: 30703

Re: Unreal Engine 4

I just updated to the latest plugin and now my xaml views are not displaying. They are just invisible. I don't get any errors in the log. Using the same BP code as before. Recompiled everything with no errors. What I see happen is this: When I set the XAML var in the Noesis View, the thumbnail turns...
by antsonthetree
09 Feb 2018, 03:21
Forum: General Discussion
Replies: 2
Views: 714

Re: Binding a Slider

UPDATE: I got this working with my viewmodel. I was way off base. I'm new to xaml. The trick was deriving the VM from NotifyPropertyChandedBase, and then calling OnPropertyChanged in the setter. Everything is peachy now thanks!

Jake
by antsonthetree
09 Feb 2018, 00:49
Forum: General Discussion
Replies: 2
Views: 714

Binding a Slider

I am trying to bind the slider to a property in my view model - for a volume control. So far I can get the ValueChanged event to fire on the VM, but I cannot figure out how to set the initial slider value from the VM. This is how my slider is set in xaml. <Slider Minimum="0" Maximum="100" x:Name="Te...
by antsonthetree
31 Jan 2018, 15:21
Forum: General Discussion
Replies: 1
Views: 470

noesis:NineSlice Image

Hello,

I have seen references to noesis:NineSlice here and there in the forums, but I can't seem to find it in any of my plugin or sdk files.
Where should I be looking for this, and how can (or can) I reference and use this in a UE4 project?

Thanks!
Jake
by antsonthetree
30 Jan 2018, 23:11
Forum: General Discussion
Replies: 8
Views: 999

Re: UE4 NoesisView Blocks Actor Mouse Events

Thanks for the reply hcpizzi!
I'm glad that it is already on the radar.

Jake
by antsonthetree
29 Jan 2018, 19:13
Forum: General Discussion
Replies: 8
Views: 999

UE4 NoesisView Blocks Actor Mouse Events

Hello, It looks like the NoesisView is blocking my actor's mouse events - BeginCursorOver, EndCursorOver, OnClicked, etc. In a UMG scenario I would set the background to SelfHitTestInvisible to allow mouse events to fall thru the transparent area of the widget. Setting this on the NoesisView widget ...
by antsonthetree
26 Jan 2018, 21:20
Forum: General Discussion
Replies: 4
Views: 772

Re: UE4 C++ Custom Converter Question

UPDATE: I have this working now. Stupid mistake. I missed adding the call to: NsRegisterComponent<Scoreboard::InvertNumberConverter>(); in the FDefaultGameModuleImpl::StartupModule() function. FYI - This is not something that is commonly implemented manually, particularly when knocking together a te...