Search found 81 matches

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by Erio
18 Mar 2016, 23:02
Forum: General Discussion
Replies: 82
Views: 38232

Re: NoesisGUI Unreal Engine 4 Plugin

Oh wow! That's super cool! I can see that it's automatically finding the item names, which is pretty cool. Do you plan on having all the events exposed or letting them having to be triggered manually by name? And I've seen that for now you are importing the nsb but I guess that's gonna change as wel...
by Erio
18 Mar 2016, 21:53
Forum: General Discussion
Replies: 8
Views: 2761

Re: [Unity] - 5.4.0 - Vertical visual displacement

I made a simple scene and exported just the scene with the XAML I used.

It works as well on a new project by just adding a new NoesisGUIPanel and attaching it any XAML (I tried with the Style example as well).

It requires to first import NoesisGUI of course. :)
by Erio
18 Mar 2016, 16:15
Forum: General Discussion
Replies: 8
Views: 2761

Re: [Unity] - 5.4.0 - Vertical visual displacement

Hi sfernandez, No, it was not happening with Unity 5.3. I am using the default so it's in the User Player Settings. so, it's the Forward Rendering Path. If I do move the window around my screens the placement doesn't change. But if I do resize it, it does xD The effect is indeed extremely weird. THE...
by Erio
18 Mar 2016, 04:02
Forum: General Discussion
Replies: 8
Views: 2761

[Unity] - 5.4.0 - Vertical visual displacement

Hey guys, I just found something "interesting", if you have any idea as of how to fix it, please let me know. Now, the problem: http://puu.sh/nKxIg/b04919454b.jpg http://puu.sh/nKxW7/2bd9ffa8fe.jpg The control should be centered but it's being put a bit down. the amount change with the window size. ...
by Erio
29 Feb 2016, 16:58
Forum: General Discussion
Replies: 7
Views: 3055

Re: [Unity] Memory Usage of UserControls

Hey, I don't know if this might be of any use but as we noticed that as well on our first try working on B&C (my project), those lags. The way that you might use to overcome that is that, when you open the previous menu, you load as well this menu, even if the changes for it to be loaded in the end ...
by Erio
21 Jan 2016, 21:18
Forum: General Discussion
Replies: 7
Views: 2587

Re: [Unity] Inheriting NoesisGUIPanel

Alright, thank you. :)

I will do it this way then
by Erio
20 Jan 2016, 01:32
Forum: General Discussion
Replies: 7
Views: 2587

Re: [Unity] Inheriting NoesisGUIPanel

So It would be a component that add the NoesisGUIPanel component etc? I was inheriting it as for some reason I had trouble accessing my class's privates members from the delegate functions (was returning some null exceptions). I will put the draft of the message I was writing before seing you messag...
by Erio
19 Jan 2016, 19:15
Forum: General Discussion
Replies: 7
Views: 2587

Re: [Unity] Inheriting NoesisGUIPanel

Hm. In fact, after looking through the classes, I could not find the NoesisGUIPanelEditor.. :P
by Erio
19 Jan 2016, 18:51
Forum: General Discussion
Replies: 7
Views: 2587

Re: [Unity] Inheriting NoesisGUIPanel

Thanks sfernandez :D What would be the best way to proceed, to create a private variable of type NoesisGUIPanelEditor in my class? I think that I will do a base-class that does this automatic inspector setup and then derive from it, it might help :) I really can't wait for the moment we will be able...
by Erio
19 Jan 2016, 00:28
Forum: General Discussion
Replies: 7
Views: 2587

[Unity] Inheriting NoesisGUIPanel

Hey guys, It's been quite a long time since my last passage on the forum, I've been busy with a lot of other things :x I am now working on Unity and would like to know if it was possible to inherit the NoesisGUIPanel or anything else to create a script that would be itself a NoesisGUIPanel but a spe...
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