Search found 81 matches

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by Erio
23 Jan 2015, 05:18
Forum: General Discussion
Replies: 82
Views: 38232

Re: NoesisGUI Unreal Engine 4 Plugin

Yeah... I know right and I am sorry about it. Hope that I will be able to be back on this slowly around mid/end of February.. You're welcome, I wish I could do more and solve all the problems that are still ongoing.. See you soon. If you need anything, do not hesitate to contact me. I can't work on ...
by Erio
21 Jan 2015, 23:05
Forum: General Discussion
Replies: 82
Views: 38232

Re: NoesisGUI Unreal Engine 4 Plugin

Hey guys.. A quick update to apologize for the lack of progress that has been made lately. As I am running pretty much bankrupt, I am in the preparation of a project that will be either my escape rope or my tombstone. I will not work on the project for a while.. At least until I get some free time a...
by Erio
20 Nov 2014, 14:18
Forum: General Discussion
Replies: 82
Views: 38232

Re: NoesisGUI Unreal Engine 4 Plugin

Hey guys, This is only a quick reply to keep you up to date of what has been going on since the last message. I struggled with RenderTargets and keep struggling with them. So right now I have a black texture at the creation that will afterward be cleared (first step) to some other color, blue atm. O...
by Erio
03 Nov 2014, 03:27
Forum: General Discussion
Replies: 82
Views: 38232

Re: NoesisGUI Unreal Engine 4 Plugin

Thanks for your advices. I have been aware of the pull request that has been made by the Coherent UI team as I am currently using it in the module main class to initialize NoesisGUI. Also, thanks for your explanations about FDynamicRHI. It seems that i did not need to cast it. It only makes the acce...
by Erio
31 Oct 2014, 17:47
Forum: General Discussion
Replies: 82
Views: 38232

Re: NoesisGUI Unreal Engine 4 Plugin

Thanks for your answer, explanation and the time you're taking to help me to understand how this does work. To be honest I was not thinking about copying but more about "How to make RTx to render into RT y" The texture thing is a bad idea and I understand why. It's expensive on a CPU side. But now t...
by Erio
31 Oct 2014, 04:45
Forum: General Discussion
Replies: 82
Views: 38232

Re: NoesisGUI Unreal Engine 4 Plugin

Hi TomSmith, In fact, the plugin is quite "advanced" already and everything is working fine. NoesisGUI is even rendering in it's renderTarget when the component ticks. The "only" thing missing (at least to get a first visual feedback) is the binding. Everything else on the "in-engine" support side i...
by Erio
30 Oct 2014, 07:58
Forum: General Discussion
Replies: 82
Views: 38232

Re: NoesisGUI Unreal Engine 4 Plugin

Hm. I have to admit, this is way beyond my current knowledge. I am reading a lot about D3D11 at the moment, navigating the MSDN around OMSetRenderTarget. Even managed to get something that compiles. But I am missing something about the way it's working yet. Here is my current code for the binding fu...
by Erio
30 Oct 2014, 05:07
Forum: General Discussion
Replies: 82
Views: 38232

Re: NoesisGUI Unreal Engine 4 Plugin

@jsantos: I took a look at the function that is documented there. It seems very interesting and I am currently investigating it. :) That's true that it is not. I was not aware that we could bind the RenderTargets this way. I learning everyday! :lol: I am about to take a loot to CoherentUI's integrat...
by Erio
28 Oct 2014, 08:02
Forum: General Discussion
Replies: 82
Views: 38232

Re: NoesisGUI Unreal Engine 4 Plugin

I have been searching for a few hours now and I find no sign of something that would looks like getting the render target in UE4. So I don't really know. Well I have no idea to be honest. I will try to shout a question on the answerhub.. Something else I did think about was to have a ITexture2D (Noe...
by Erio
25 Oct 2014, 16:26
Forum: General Discussion
Replies: 82
Views: 38232

Re: NoesisGUI Unreal Engine 4 Plugin

Thanks for your feedback.

I was feeling that the approach was not correct but could not get what was wrong with it. Now I understand and will try to do with this approach. :)

I discover everything when I work on this plugin. I am grateful for your help there. :)
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