Search found 96 matches

by asusralis
23 Jun 2020, 20:35
Forum: General Discussion
Replies: 11
Views: 825

Re: Trying to get unreal engine plugin working.

I remember getting this exact message a few days ago until I realized I needed to install it as a project plugin. Once I did that, it worked. It says this on the github page: With versions of Unreal Engine built from the source code in GitHub you can use the NoesisGUI Unreal Engine plugin as either ...
by asusralis
22 Jun 2020, 18:12
Forum: General Discussion
Replies: 9
Views: 492

Re: "Can't Freeze BeginStoryboard.Storyboard" when using an attached property.

Can I do this without the storyboard being a resource? I seem to get the same error message. <DataTrigger.EnterActions> <BeginStoryboard> <Storyboard> <i:Interaction.Triggers> <ei:StoryboardCompletedTrigger> <i:InvokeCommandAction Command="{Binding CompletedFinishedCommand}" /> </ei:StoryboardComple...
by asusralis
22 Jun 2020, 18:02
Forum: General Discussion
Replies: 4
Views: 426

Re: Text not being rendered in new UE project.

No, I didn't do any of that. I added the Noesis plugin, created a blend project, mapped its directory to one in my UE project, and created a new XAML. The font is PT_Root_UI_Font and this is the XAML: <UserControl x:Class="Blend.Controls.GameHUD" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/p...
by asusralis
21 Jun 2020, 19:26
Forum: General Discussion
Replies: 9
Views: 492

Re: "Can't Freeze BeginStoryboard.Storyboard" when using an attached property.

I made the issue, and I'll try the triggers thanks!
by asusralis
21 Jun 2020, 19:23
Forum: General Discussion
Replies: 4
Views: 426

Text not being rendered in new UE project.

I'm on 4.24.3 & 3.0.2. Rectangles, images, etc show but text never does. I'm using the default settings including font and resources.

I'm able to crash the editor by typing into a TextBox. I attached the log files of the crash.
by asusralis
16 Jun 2020, 21:38
Forum: General Discussion
Replies: 9
Views: 492

"Can't Freeze BeginStoryboard.Storyboard" when using an attached property.

I'm using the code here that allows me to use a command for a storyboard's Completed event. public static class StoryboardHelper { public static readonly DependencyProperty CompletedCommandProperty = DependencyProperty.RegisterAttached("CompletedCommand", typeof(ICommand), typeof(StoryboardHelper), ...
by asusralis
29 May 2020, 11:44
Forum: General Discussion
Replies: 1
Views: 125

Can't get Thumb from Slider when upgrading to 3.0

Before upgrading I got a Thumb from a Slider like this:
Loaded += (s, e) =>
            {
                ...
                var thumb = (Thumb)uiScaleSlider.GetTemplateChild("SliderThumb");
            };
Now it just returns null.
by asusralis
21 May 2020, 22:49
Forum: General Discussion
Replies: 2
Views: 271

Noesis is continually crashing Unity's editor.

This seems to only happen in the editor, but it happens extremely frequently. I'm not sure how to attach files here, so here is a link to the files here:
by asusralis
15 May 2020, 18:08
Forum: General Discussion
Replies: 1
Views: 207

Unable to find resource in an element.

I'm creating a custom control and its style. In the code behind I have this: Loaded += (s, e) => { Grid root = (Grid)FindName("Root"); _tLeft = (ImageBrush)root.FindResource("TLeft"); ... }; And in the ControlTemplate: ControlTemplate TargetType="{x:Type local:NineSliceControl}"> <Grid x:Name="Root"...
by asusralis
09 Jan 2020, 12:48
Forum: General Discussion
Replies: 7
Views: 804

Re: Unable to change button font size

It seems when I remove my TextBlock style I can set the button's FontSize, but when it's there I cannot. <Style TargetType="TextBlock"> <Setter Property="FontSize" Value="{StaticResource FontSize.Normal}" /> <Setter Property="FontFamily" Value="{StaticResource Font}" /> <Setter Property="Foreground"...