Search found 110 matches
- 13 Jul 2020, 05:28
- Forum: General Discussion
- Replies: 11
- Views: 551
Re: Problem having elements in world space.
Oops, my images didn't show up.
1): https://i.imgur.com/euSUwWy.png
2): https://i.imgur.com/5zr3w7Z.png
1): https://i.imgur.com/euSUwWy.png
2): https://i.imgur.com/5zr3w7Z.png
- 13 Jul 2020, 05:26
- Forum: General Discussion
- Replies: 11
- Views: 551
Problem having elements in world space.
I'm trying to have a canvas for all of the elements that need to pretend like they exist in the world space (health bars, etc). I'm having a problem with how the Canvas.Left & Canvas.Top interacts with RenderTransformOrigin. It seems that, despite being set to 0.5, 0.5, the canvas position is always...
- 25 Jun 2020, 22:47
- Forum: General Discussion
- Replies: 9
- Views: 562
Re: "Can't Freeze BeginStoryboard.Storyboard" when using an attached property.
It doesn't seem like anything is happening in the StoryboardCompletedTrigger. Even putting a wrong TargetType (I would assume it would give an error) does nothing. I did remove the scale animation to test the height. Here is the entire DataTemplate: <DataTemplate> <StackPanel x:Name="WishRoot" Backg...
- 23 Jun 2020, 20:52
- Forum: General Discussion
- Replies: 9
- Views: 562
Re: "Can't Freeze BeginStoryboard.Storyboard" when using an attached property.
Is it supposed to be like this? It is not giving me the error message anymore, and the animation is still playing, but I'm just not getting the CompletedFinishedCommand invoked. I'm certain it's binding correctly as the other properties are, and I've double checked the spelling. <StackPanel.Resource...
- 23 Jun 2020, 20:35
- Forum: General Discussion
- Replies: 11
- Views: 1662
Re: Trying to get unreal engine plugin working.
I remember getting this exact message a few days ago until I realized I needed to install it as a project plugin. Once I did that, it worked. It says this on the github page: With versions of Unreal Engine built from the source code in GitHub you can use the NoesisGUI Unreal Engine plugin as either ...
- 22 Jun 2020, 18:12
- Forum: General Discussion
- Replies: 9
- Views: 562
Re: "Can't Freeze BeginStoryboard.Storyboard" when using an attached property.
Can I do this without the storyboard being a resource? I seem to get the same error message. <DataTrigger.EnterActions> <BeginStoryboard> <Storyboard> <i:Interaction.Triggers> <ei:StoryboardCompletedTrigger> <i:InvokeCommandAction Command="{Binding CompletedFinishedCommand}" /> </ei:StoryboardComple...
- 22 Jun 2020, 18:02
- Forum: General Discussion
- Replies: 4
- Views: 498
Re: Text not being rendered in new UE project.
No, I didn't do any of that. I added the Noesis plugin, created a blend project, mapped its directory to one in my UE project, and created a new XAML. The font is PT_Root_UI_Font and this is the XAML: <UserControl x:Class="Blend.Controls.GameHUD" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/p...
- 21 Jun 2020, 19:26
- Forum: General Discussion
- Replies: 9
- Views: 562
Re: "Can't Freeze BeginStoryboard.Storyboard" when using an attached property.
I made the issue, and I'll try the triggers thanks!
- 21 Jun 2020, 19:23
- Forum: General Discussion
- Replies: 4
- Views: 498
Text not being rendered in new UE project.
I'm on 4.24.3 & 3.0.2. Rectangles, images, etc show but text never does. I'm using the default settings including font and resources.
I'm able to crash the editor by typing into a TextBox. I attached the log files of the crash.
I'm able to crash the editor by typing into a TextBox. I attached the log files of the crash.
- 16 Jun 2020, 21:38
- Forum: General Discussion
- Replies: 9
- Views: 562
"Can't Freeze BeginStoryboard.Storyboard" when using an attached property.
I'm using the code here that allows me to use a command for a storyboard's Completed event. public static class StoryboardHelper { public static readonly DependencyProperty CompletedCommandProperty = DependencyProperty.RegisterAttached("CompletedCommand", typeof(ICommand), typeof(StoryboardHelper), ...