Search found 22 matches

by DigitalKarnage
01 May 2015, 22:41
Forum: General Discussion
Replies: 1
Views: 1137

[c#] Platform not set

version: 1.2.2b

When attempting to 'Noesis.GUI.InitDirectX11(devicePointer);"

I am getting a 'System.Exception' with message 'Platform not set'. What does this mean, and how do i fix it?
by DigitalKarnage
17 Dec 2014, 22:36
Forum: General Discussion
Replies: 6
Views: 1876

Re: Has DX11 been droped from the lastest releases?

Alright, well i guess i have some more learning to do, alot of breaking changes since the last time i worked on a project using noesis.

Thanks for the help
by DigitalKarnage
17 Dec 2014, 21:53
Forum: General Discussion
Replies: 6
Views: 1876

Re: Has DX11 been droped from the lastest releases?

it's actually the beta 6 release of 1.2

1.2.0.5141
by DigitalKarnage
17 Dec 2014, 18:58
Forum: General Discussion
Replies: 6
Views: 1876

Re: Has DX11 been droped from the lastest releases?

atleast that's what's missing, before i can continue to compile

NsRender/IDX11RenderSystem.h
NsRender/DX11Texture2D.h
NsResource/IResourceProvider.h
NsResource/ResourceProvider.h
by DigitalKarnage
17 Dec 2014, 18:40
Forum: General Discussion
Replies: 6
Views: 1876

Has DX11 been droped from the lastest releases?

Just woundering if DX11 support has been dropped from the lastest releases, it seems like the same header files that were used in a previous version '1.1.9' are no longer available in 1.1.14. Is there a new way of setting up the xaml renderer to support DX11 hardware
by DigitalKarnage
08 May 2014, 19:49
Forum: General Discussion
Replies: 82
Views: 38193

Re: NoesisGUI + Unreal Engine (4) ?

Sorry for the delay in updates with the Integration progress, was having some some personal issues getting in the way of hobbies. Will start working on it this week. As you know, Noesis has made incredible strides in bringing xaml based ui's to games, which i'm am highly grateful for. Thanks Guys, b...
by DigitalKarnage
26 Mar 2014, 07:38
Forum: General Discussion
Replies: 6
Views: 2664

Re: Issues when using SFML

perfect ^^
by DigitalKarnage
24 Mar 2014, 16:41
Forum: General Discussion
Replies: 82
Views: 38193

Re: NoesisGUI + Unreal Engine (4) ?

If there is 'any' demand for this, i'm willing to put it to work. Although the Slate Gui system within UE4 is pretty good, it's no match for xaml, and noesis.
by DigitalKarnage
24 Mar 2014, 16:34
Forum: General Discussion
Replies: 7
Views: 2301

Re: Adding context menu using styles/resources

The best way around this, is not to create a 'ContextMenu' for each item, but only create 1 ContextMenu. Trap when an item opens it's context menu, handle it, and open the 'custom' context menu you created in it's place. This saves on resources, and allows you to do what your looking for. If you nee...
by DigitalKarnage
24 Mar 2014, 16:26
Forum: General Discussion
Replies: 6
Views: 2664

Re: Issues when using SFML

I'm still unsure what you mean by stencil surface active, however i'm not to concerned, since i realized that OpenGL isnt' as straight forward as DX. So i opted to go with a rendering engine, and since you suggested 'Orge' via binding in a previous post. I decided to use that. Everything seems to be...