Search found 86 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 9
by KeldorKatarn
28 Sep 2017, 16:41
Forum: General Discussion
Replies: 43
Views: 7860

Re: Caliburn.Micro port issues

Sooo... just created a fresh project, installed the Noesis Unity package and immediately get 2 warnings and 999+ errors... DllNotFoundException: Noesis Noesis.NoesisGUI_PINVOKE+SWIGExceptionHelper.Init () (at Assets/NoesisGUI/Plugins/API/Proxies/NoesisGUI_PINVOKE.cs:126) Noesis.NoesisGUI_PINVOKE.Ini...
by KeldorKatarn
28 Sep 2017, 13:32
Forum: General Discussion
Replies: 43
Views: 7860

Re: Caliburn.Micro port issues

I just upgraded everything and these were the issues. I don't know why the delegate command is not doing anything since it was working fine last time I worked on this. I'll spend more time on this later and also check a fresh Noesis install for this assetion error, but it's definitely an issue somew...
by KeldorKatarn
28 Sep 2017, 12:41
Forum: General Discussion
Replies: 43
Views: 7860

Re: Caliburn.Micro port issues

Sorry for not having posted in ages. Other things had to take priority. I'm getting back to this and just upgraded to Unity 2017. I'm having a few issues still. First and foremost I'm still getting the Assertion failed: Assertion failed on expression: '!performAutorepaint || GetApplication().MayUpda...
by KeldorKatarn
29 Mar 2017, 00:04
Forum: General Discussion
Replies: 43
Views: 7860

Re: Caliburn.Micro port issues

I don't think I deserve the credits. All I do is trying to get it to work with this API. The design and it's usefulness is 100% the work of the original Caliburn team.
by KeldorKatarn
26 Mar 2017, 16:46
Forum: General Discussion
Replies: 43
Views: 7860

Re: Caliburn.Micro port issues

Small further update, I couldn't work on this for a couple weeks since I had another eye operation and I need my glasses to readjusted. I should be ready to resume work on this in about a week. I'll then try to get most of the Caliburn samples working in Unity and I'll upload that stuff as a package...
by KeldorKatarn
03 Mar 2017, 22:35
Forum: General Discussion
Replies: 10
Views: 2386

Re: Fastest way to load XAML at startup?

That's UNity workflow, not noesis. If an asset is referenced anywhere it is preloaded. The resources folder is not preloaded. That's true for any asset, not just XAMLs. So if the XAML is referenced in the Noesis settings, it will be preloaded yes.
by KeldorKatarn
03 Mar 2017, 06:23
Forum: General Discussion
Replies: 10
Views: 2386

Re: Fastest way to load XAML at startup?

Well it's like any other asset. COnsider memory usage vs performance. If you load stuff later, that will take time. a xaml asset shouldn't exactly take a lot of memory depending on how complicated it is.. but if there's some really complicated stuff in there that's only needed 10% of the time at all...
by KeldorKatarn
03 Mar 2017, 05:03
Forum: General Discussion
Replies: 43
Views: 7860

Re: Caliburn.Micro port issues

Ok I'll further look into things on how to get the interactivity stuff working and maybe figure out some workaround. I first need to look a bit more into the code and actually see what Caliburn is doing exactly (some of the message stuff is pretty advanced since there's also a tiny bit of an express...
by KeldorKatarn
02 Mar 2017, 18:12
Forum: General Discussion
Replies: 10
Views: 2386

Re: Fastest way to load XAML at startup?

The resources way is specifically for loading stuff that HASN'T been preloaded at startup (for whatever reason, e.g. that it is too big to always be preloaded or such). So for loading at startup, it should be referenced somewhere like the settings list. The resources way is KIND of deprecated anyway...
by KeldorKatarn
02 Mar 2017, 15:26
Forum: General Discussion
Replies: 43
Views: 7860

Re: Caliburn.Micro port issues

Any comments on the API stuff from the devs?
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 9