Search found 87 matches
- 05 Mar 2015, 18:17
- Forum: General Discussion
- Replies: 3
- Views: 1550
Re: Using Neosis to extend the Unity Editor. Possible?
Can IO ask which low-level callbacks it needs? Is this on the C++ level or on GameComponent level?
- 04 Mar 2015, 19:57
- Forum: General Discussion
- Replies: 3
- Views: 1550
Using Noesis to extend the Unity Editor. Possible?
Hello, first of all great news that Noesis is now usable in the Unity5 Personal edition. Congrats on that breakthrough since I think it'll open you up for a lot bigger market share. However I'm interested in yet another usecase. It it conceivable to use Noesis to create a XAML based extension to the...
- 30 May 2014, 20:48
- Forum: General Discussion
- Replies: 5
- Views: 3400
Re: [Unity] A couple of questions
The use case woult be that my main XAML has a ContentControl somewhere that is databound to a UserControl that I specify and that a modder could potentially replace in a usermod directory to change the look of the UI. As soon as the mod is done inside Unity that is no problem. The preprocessed xaml...
- 30 May 2014, 20:20
- Forum: General Discussion
- Replies: 6
- Views: 2455
Re: Binding to a TextBox inside a Style for a ListBoxItem
I'm not sure if I remember this right but... can't you declare that DataTemplate as a resource, and then in the style itself reference that datatemplate, assigning it not directly but in the style... would that work?
- 30 May 2014, 20:16
- Forum: General Discussion
- Replies: 16
- Views: 7336
Re: [Unity] Binding to an object other than BaseComponent
Well first of all DependencyProperties are on the View, not the ViewModel, so that should be irrelevant. A ViewModel in WPF/Silverlight can be any plain old class. It needs to implement INotifyPropertyChanged if change of data should be dynamically bound. For one time databinding not even that is ne...
- 30 May 2014, 16:08
- Forum: General Discussion
- Replies: 16
- Views: 7336
Re: [Unity] Binding to an object other than BaseComponent
Thumbs up for this one since that would be quite a limitation...
- 30 May 2014, 10:28
- Forum: General Discussion
- Replies: 5
- Views: 3400
[Unity] A couple of questions
I already posted this in the Unity forums thread, but since the response is probably also interesting to everybody here... here it goes: I got a couple of questions: What are XAML files exactly in the unity world? Are they some kind of customasset that sits in the assets folder and can be loaded by ...