Search found 236 matches

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by hcpizzi
26 Jun 2020, 12:32
Forum: General Discussion
Replies: 4
Views: 87

Re: Error while building NoesisGUI UE4 Plugin for 4.25.1

Hi Digot,

We are in the process of updating the plugin. There are some issues that we want to address, that’s why it’s taking longer than usual. We’ll announce it once it’s out. Please, bear with us while we get it sorted.
by hcpizzi
24 Jun 2020, 20:34
Forum: General Discussion
Replies: 11
Views: 510

Re: Trying to get unreal engine plugin working.

You need to install the Noesis SDK inside NoesisGUI/Source/Noesis/NoesisSDK You can download the latest version from here: https://noesisengine.com/developers/downloads.php Alternatively you can download an UE4 plugin package with the plugin code and the SDK from the same location. That package will...
by hcpizzi
24 Jun 2020, 00:02
Forum: General Discussion
Replies: 11
Views: 510

Re: Trying to get unreal engine plugin working.

There's a link to this Unreal document that explains it: https://docs.unrealengine.com/en-US/Programming/Plugins/index.html The relevant bit is: When you install it as an engine plugin, you place it in /[UE4 Root]/Engine/Plugins/NoesisGUI/, while to install it as a game plugin you place it in [Proje...
by hcpizzi
23 Jun 2020, 21:20
Forum: General Discussion
Replies: 11
Views: 510

Re: Trying to get unreal engine plugin working.

As asusralis points out, building as an engine plugin with a Launcher version of the engine is currently not supported. You can still do the same trick: Create a C++ project, install it as a project plugin and build it, then you can copy it to the engine to use with every project.
by hcpizzi
23 Jun 2020, 11:05
Forum: General Discussion
Replies: 11
Views: 510

Re: Trying to get unreal engine plugin working.

Hi ericbowman, We are aware of an issue whereby the plugin won't be build if the project is Blueprint only. Unreal's behavior in this situation has changed, since it used to build missing plugin modules even for projects without native code. Is that your case? From our next release for Unreal 4.25 o...
by hcpizzi
22 Jun 2020, 11:20
Forum: General Discussion
Replies: 4
Views: 305

Re: Text not being rendered in new UE project.

Hi asuralis,

Could you please send us the sample project you're using? We had already identified the cause of the crash, and a fix will be on our next release. But the Unreal project would come in handy to verify the other issue.

Thank you.
by hcpizzi
12 Jun 2020, 11:35
Forum: General Discussion
Replies: 2
Views: 502

Re: UE4 Shooter Sample crash

Hi Danjasan,

I could reproduce the crash. It's already fixed on GitHub and on the latest package downloadable from the Downloads page: https://noesisengine.com/developers/downloads.php

Let us know if you still have problems with these changes.
by hcpizzi
28 Apr 2020, 11:10
Forum: General Discussion
Replies: 3
Views: 335

Re: [osx]When run C# samples, get exception

Hi allan.jiang, Does your Mac support the Metal API? Could you try the following: In the App.cs file of the project you're trying to run, replace RenderContextMTL with RenderContextNSGL in the function CreateRenderContext. That will use the Open GL renderer insted of Metal. Please, let us know if th...
by hcpizzi
19 Mar 2020, 23:27
Forum: General Discussion
Replies: 2
Views: 618

Re: Well Wishes For Dev Team

Thank you very much. We’re doing alright so far, and hope everyone in this community and their loved ones are too. Be safe!
by hcpizzi
24 Feb 2020, 12:04
Forum: General Discussion
Replies: 6
Views: 1135

Re: Absolute URI's and Unreal Engine

I just downloaded the font in the four weights available in th github repo, and tested it with this XAML, and everything seems to work now. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.mi...
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