Search found 212 matches

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by hcpizzi
26 Jul 2019, 12:41
Forum: General Discussion
Replies: 2
Views: 109

Re: Exposing NoesisGui C++ API to scripting language

Hi noizex, We currently do something similar to what you want in our UE4 integration to allow data binding to data from Blueprints (Unreal's visual scripting language). You can take a look at the code in our GitHub repository. Most of the parts relevant to you are here https://github.com/Noesis/UE4P...
by hcpizzi
16 Apr 2019, 01:22
Forum: General Discussion
Replies: 11
Views: 533

Re: Unable to Package Shooter Game example for web

I just finished testing it myself, and I get the same error you do. In all fairness, it says that the multithread feature is experimental, and you even have to turn on support in the browser using a flag, so I guess it's not totally unexpected.
by hcpizzi
15 Apr 2019, 22:08
Forum: General Discussion
Replies: 11
Views: 533

Re: Unable to Package Shooter Game example for web

Glad you got it working in the end :) I built it from the Launcher version, which doesn't support HTML5 multithreading. Maybe that's the difference. I definitely saw in the source code that multithreading support requires a rebuild, so maybe it's another case of some source files already compiled wi...
by hcpizzi
15 Apr 2019, 20:54
Forum: General Discussion
Replies: 11
Views: 533

Re: Unable to Package Shooter Game example for web

Hi, That's weird, I didn't get any of those errors. Can you manually delete the directory Intermediate/Build/HTML5 in the plugin and your game, and also Binaries/HTML5 in your game and try again? Sounds to me like there were parts already compiled with the old SDK that now can't be linked with the n...
by hcpizzi
15 Apr 2019, 15:29
Forum: General Discussion
Replies: 11
Views: 533

Re: Unable to Package Shooter Game example for web

Hi professionaljones, You may like to hear that HTML5 is working on UE4.22 with the latest Noesis SDK 2.2.1 and the latest plugin code from GitHub. I just tested the Shooter sample on Chrome and it works. Please, also make sure you have the latest sample code, since some changes were required to mak...
by hcpizzi
29 Mar 2019, 14:27
Forum: General Discussion
Replies: 2
Views: 198

Re: inventory sample in Unreal

Hi lzt120,

I've just pushed to GitHub the Inventory sample for UE4. Unfortunately, given the way it's implemented at the moment, all the logic remains as C++ code, but we'll look into making the code more generic so that the ViewModel can be implemented as a Blueprint.

Hope this helps.
by hcpizzi
20 Mar 2019, 16:57
Forum: General Discussion
Replies: 6
Views: 282

Re: Getting Start NoesisGUI for Unreal Engine tutorial.

Hi norlin, I've been having crashes related to the Alembic Importer plugin. You can try disabling it from Edit > Plugins, then select Importers on the left panel and untick the box on the right. I haven't had time to go over the tutorial myself yet, but I'll post my feedback once I have. Sometimes i...
by hcpizzi
20 Mar 2019, 13:08
Forum: General Discussion
Replies: 6
Views: 282

Re: Getting Start NoesisGUI for Unreal Engine tutorial.

Hi lzt120,

Thank you for your contribution. Hopefully this will help others with their first steps with Noesis and Unreal.
by hcpizzi
20 Mar 2019, 13:06
Forum: General Discussion
Replies: 2
Views: 198

Re: inventory sample in Unreal

Hi lzt120, Now that we've released Noesis SDK 2.2, we're in the process of porting more samples to Unreal. We've already updated the ones that were already ported with new features, such as sound. That has also allowed us to make some of them Blueprint only, when they were all C++ before. I'm finish...
by hcpizzi
19 Mar 2019, 11:29
Forum: General Discussion
Replies: 4
Views: 238

Re: Visibility In Unreal Engine

Hi lzt120, The short answer is: yes, you can't manipulate Noesis objects in Blueprints, including setting or getting properties. You need to resort to C++ for that. We have in mind an idea to allow access to the properties inside Blueprints, but it won't happen any time soon. What exactly are you tr...
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