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by hcpizzi
15 Apr 2019, 22:08
Forum: General Discussion
Replies: 11
Views: 671

Re: Unable to Package Shooter Game example for web

Glad you got it working in the end :) I built it from the Launcher version, which doesn't support HTML5 multithreading. Maybe that's the difference. I definitely saw in the source code that multithreading support requires a rebuild, so maybe it's another case of some source files already compiled wi...
by hcpizzi
15 Apr 2019, 20:54
Forum: General Discussion
Replies: 11
Views: 671

Re: Unable to Package Shooter Game example for web

Hi, That's weird, I didn't get any of those errors. Can you manually delete the directory Intermediate/Build/HTML5 in the plugin and your game, and also Binaries/HTML5 in your game and try again? Sounds to me like there were parts already compiled with the old SDK that now can't be linked with the n...
by hcpizzi
15 Apr 2019, 15:29
Forum: General Discussion
Replies: 11
Views: 671

Re: Unable to Package Shooter Game example for web

Hi professionaljones, You may like to hear that HTML5 is working on UE4.22 with the latest Noesis SDK 2.2.1 and the latest plugin code from GitHub. I just tested the Shooter sample on Chrome and it works. Please, also make sure you have the latest sample code, since some changes were required to mak...
by hcpizzi
29 Mar 2019, 14:27
Forum: General Discussion
Replies: 2
Views: 259

Re: inventory sample in Unreal

Hi lzt120,

I've just pushed to GitHub the Inventory sample for UE4. Unfortunately, given the way it's implemented at the moment, all the logic remains as C++ code, but we'll look into making the code more generic so that the ViewModel can be implemented as a Blueprint.

Hope this helps.
by hcpizzi
20 Mar 2019, 16:57
Forum: General Discussion
Replies: 6
Views: 344

Re: Getting Start NoesisGUI for Unreal Engine tutorial.

Hi norlin, I've been having crashes related to the Alembic Importer plugin. You can try disabling it from Edit > Plugins, then select Importers on the left panel and untick the box on the right. I haven't had time to go over the tutorial myself yet, but I'll post my feedback once I have. Sometimes i...
by hcpizzi
20 Mar 2019, 13:08
Forum: General Discussion
Replies: 6
Views: 344

Re: Getting Start NoesisGUI for Unreal Engine tutorial.

Hi lzt120,

Thank you for your contribution. Hopefully this will help others with their first steps with Noesis and Unreal.
by hcpizzi
20 Mar 2019, 13:06
Forum: General Discussion
Replies: 2
Views: 259

Re: inventory sample in Unreal

Hi lzt120, Now that we've released Noesis SDK 2.2, we're in the process of porting more samples to Unreal. We've already updated the ones that were already ported with new features, such as sound. That has also allowed us to make some of them Blueprint only, when they were all C++ before. I'm finish...
by hcpizzi
19 Mar 2019, 11:29
Forum: General Discussion
Replies: 4
Views: 274

Re: Visibility In Unreal Engine

Hi lzt120, The short answer is: yes, you can't manipulate Noesis objects in Blueprints, including setting or getting properties. You need to resort to C++ for that. We have in mind an idea to allow access to the properties inside Blueprints, but it won't happen any time soon. What exactly are you tr...
by hcpizzi
14 Mar 2019, 13:02
Forum: General Discussion
Replies: 1
Views: 169

Re: Noesis GUI may cause UE4 crash when stop the simulation

Hi lzt120, Lately I've been experiencing some crashes in Unreal. In my case, they are caused by the experimental Alembic Importer plugin. You can disable it from Edit > Plugins... then search for Importers on the left column and disable said plugin. I'm not sure if that's the same problem you're exp...
by hcpizzi
14 Mar 2019, 11:55
Forum: General Discussion
Replies: 17
Views: 1681

Re: Unable to Use Noesis Engine for Unreal blueprint project

Hi shiaro007, Lately I've been experiencing the same crash as you on some of our projects. They are caused by the experimental Alembic Importer plugin. You can disable it from Edit > Plugins... then search for Importers on the left column and disable said plugin. I'll investigate it further to see i...
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