Search found 236 matches

by hcpizzi
19 Dec 2017, 16:24
Forum: Official Announcements
Replies: 177
Views: 37136

Re: Unreal Engine 4

It looks like it can't find Noesis.dll. Is your directory layout like this? [UE4Root] +-- Engine +-- Plugins +-- NoesisGUI +-- Binaries +-- Content +-- Resources +-- Shaders +-- Source +-- Noesis +-- NoesisSDK +-- Bin +-- Include +-- Lib +-- NoesisEditor +-- NoesisRuntime In particular, Noesis.dll s...
by hcpizzi
19 Dec 2017, 12:33
Forum: Official Announcements
Replies: 177
Views: 37136

Re: Unreal Engine 4

No worries, glad I could help :)

Let me know if you run into any other problem.
by hcpizzi
19 Dec 2017, 11:25
Forum: Official Announcements
Replies: 177
Views: 37136

Re: Unreal Engine 4

Oh! I see now. The font family name is just "Source Han Sans", not "Source Han Sans Regular". Unfortunately the Windows font preview doesn't separate the family name from the style name, which is confusing. And there are more references to the font family in ControlResources.xaml. I'm sure you chang...
by hcpizzi
18 Dec 2017, 11:51
Forum: Official Announcements
Replies: 177
Views: 37136

Re: Unreal Engine 4

IME.png
It does work for me. This is what the assets look like for me after importing with the new font:
ContentBrowser.png
This is what my Contents folder looks like.
Explorer.png
Could you try running the Blend project?
by hcpizzi
17 Dec 2017, 20:18
Forum: Official Announcements
Replies: 177
Views: 37136

Re: Unreal Engine 4

IME.png It works for me. Take into account that "./#Source Han Sans" is a path relative to the file that contains it (in this case MainWIndow.xaml and ControlResources.xaml), so you have to place the ttf file in the same folder where those files are (the Contents folder of the sample) for it to wor...
by hcpizzi
16 Dec 2017, 10:57
Forum: Official Announcements
Replies: 177
Views: 37136

Re: Unreal Engine 4

Could you try FontFamily=“./#Source Han Sans Regular” instead of FontFamily=“./Source Han Sans Regular”?
by hcpizzi
14 Dec 2017, 10:27
Forum: Official Announcements
Replies: 177
Views: 37136

Re: Unreal Engine 4

@flyingtree There's a Style applied to TextBoxes in ControlResources.xaml: <Style TargetType="{x:Type TextBox}"> <Style.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="local:ElementExtensions.FocusOnHover" Value="True"/> </Trigger> </Style.Triggers> <Setter Property="FontFa...
by hcpizzi
13 Dec 2017, 10:18
Forum: Official Announcements
Replies: 177
Views: 37136

Re: Unreal Engine 4

@null You're right. There's going to be a lot of action before the end of the year as we close on the final 2.1 release and iron out the wrinkles on the plugin, so there will be new commits almost daily. After that, when the dust has settled and the code change rate is less frantic, GitHub releases ...
by hcpizzi
12 Dec 2017, 11:59
Forum: Official Announcements
Replies: 177
Views: 37136

Re: Unreal Engine 4

I just pushed the code to GitHub. Please, let me know if you spot anything that's wrong.
by hcpizzi
11 Dec 2017, 23:47
Forum: Official Announcements
Replies: 177
Views: 37136

Re: Unreal Engine 4

A quick update. IMEs are working. There are a couple of minor issues that I want to look at, but I'll probably push it to GitHub soon. I'm not familiar with non-roman input methods, so there may be some problems I can't spot. I'll let you know once it's available.

Image