Search found 236 matches

by hcpizzi
23 Sep 2017, 01:00
Forum: Official Announcements
Replies: 177
Views: 37316

Re: Unreal Engine 4

I've just tried both of them and they run. I'm not running the same code that's on GitHub, but the render code is the same.
Tux.png
Tiger.png
Which version of the NoesisSDK are you using?
by hcpizzi
22 Sep 2017, 21:38
Forum: Official Announcements
Replies: 177
Views: 37316

Re: Unreal Engine 4

I'm looking at the line where the crash is happening and I can't think of much that could go wrong there.

Is it one of our samples that you're testing with?
by hcpizzi
22 Sep 2017, 18:23
Forum: Official Announcements
Replies: 177
Views: 37316

Re: Unreal Engine 4

OK, I think I Know what the problem is. Can you replace line 540 in Source/NoesisGui/Private/Render/NoesisRenderDevice.cpp with this: FMatrix ProjectionMtxValue = Batch.projMtx ? (const FMatrix&)(*Batch.projMtx) : FMatrix::Identity; Please let me know if that fixes it. [EDIT] Forget about that, it's...
by hcpizzi
22 Sep 2017, 16:11
Forum: Official Announcements
Replies: 177
Views: 37316

Re: Unreal Engine 4

I've been meaning to improve the logging system, but haven't done it yet. Could you please replace the implementation of the error handler with this one? static void NoesisErrorHandler(const NsChar* Filename, NsSize Line, const NsChar* Desc, NsBool Fatal) { if (Fatal) { UE_LOG(LogNoesisGui, Error, T...
by hcpizzi
04 Sep 2017, 16:54
Forum: Official Announcements
Replies: 177
Views: 37316

Re: Unreal Engine 4

I've updated the plugin to support UE4.17. They have added support for global shaders in plugins, so the build script doesn't have to copy it to the engine shader source directory. If you have been using it before version 4.17, you probably have a copy of Noesis.usf in Engine/Shaders. Please, delete...
by hcpizzi
20 Jun 2017, 15:45
Forum: Official Announcements
Replies: 177
Views: 37316

Re: Unreal Engine 4

No worries. Let me know if you find any other issues, and thank you for your patience.
by hcpizzi
20 Jun 2017, 13:22
Forum: Official Announcements
Replies: 177
Views: 37316

Re: Unreal Engine 4

I've just committed a fix. The linkers are null if the asset hasn't been saved yet.

I think I've fixed the issue with the forum notifications too, so hopefully I'll be able to react more quickly if you run into any other problems. Sorry for the delay.
by hcpizzi
20 Jun 2017, 13:00
Forum: Official Announcements
Replies: 177
Views: 37316

Re: Unreal Engine 4

Sorry, haven't been receiving the forum notifications correctly. I'm going to take a look.
by hcpizzi
19 Jun 2017, 16:52
Forum: Official Announcements
Replies: 177
Views: 37316

Re: Unreal Engine 4

Yes, copy it manually for now. It should be copied as part of the build process. Unfortunately UE4 doesn't support shaders in other locations. I'm going to try and submit a pull request for plugin shaders or shaders without a file to Epic.
by hcpizzi
17 Jun 2017, 22:46
Forum: Official Announcements
Replies: 177
Views: 37316

Re: Unreal Engine 4

I just pushed the 4.16 branch to GitHub. I haven't tested it thoroughly, but on first inspection it seems to be working as before.

Let us know if you run into any problems.