Search found 229 matches

by hcpizzi
20 Jun 2017, 13:00
Forum: Official Announcements
Replies: 177
Views: 35996

Re: Unreal Engine 4

Sorry, haven't been receiving the forum notifications correctly. I'm going to take a look.
by hcpizzi
19 Jun 2017, 16:52
Forum: Official Announcements
Replies: 177
Views: 35996

Re: Unreal Engine 4

Yes, copy it manually for now. It should be copied as part of the build process. Unfortunately UE4 doesn't support shaders in other locations. I'm going to try and submit a pull request for plugin shaders or shaders without a file to Epic.
by hcpizzi
17 Jun 2017, 22:46
Forum: Official Announcements
Replies: 177
Views: 35996

Re: Unreal Engine 4

I just pushed the 4.16 branch to GitHub. I haven't tested it thoroughly, but on first inspection it seems to be working as before.

Let us know if you run into any problems.
by hcpizzi
17 Jun 2017, 02:31
Forum: Official Announcements
Replies: 177
Views: 35996

Re: Unreal Engine 4

Some changes in the renderer are necessary due to some changes in the underlying APIs. Still working on it. I'll keep you posted.
by hcpizzi
16 Jun 2017, 01:02
Forum: General Discussion
Replies: 5
Views: 1636

Re: How to load XAML in UE4?

I've verified that the steps, as described in the readme, work correctly. Sorry if the images aren't too clear: First you create the NoesisGuiBlueprint from the "Add New" button or right clicking in the Content Browser and then selecting Miscellaneous>NoesisGui Blueprint Class: NewNoesisGuiBlueprint...
by hcpizzi
15 Jun 2017, 16:26
Forum: Official Announcements
Replies: 177
Views: 35996

Re: Unreal Engine 4

I'll give it a go today and get back to you with an estimate. Font handling was the main change moving from 4.14 to 4.15. Hopefully there won't be many changes moving to 4.16.
by hcpizzi
12 Jun 2017, 17:15
Forum: General Discussion
Replies: 5
Views: 1636

Re: How to load XAML in UE4?

Sorry about the late reply.

Unfortunately I'm unable to test the instructions at the moment, but I'll be able to do so tomorrow. When I do I'll make sure I capture screenshots to graphically illustrate the process.

Sorry for the inconvenience and I'll get back to you tomorrow.
by hcpizzi
27 Mar 2017, 12:19
Forum: Official Announcements
Replies: 177
Views: 35996

Re: Unreal Engine 4

Just a quick heads up. I've committed quite a few fixes and improvements in the 4.15 branch that I have made while working on the samples. The samples are still coming, but I was trying to come up with the nicest way possible to expose functionality through Blueprints. I already had several ideas on...
by hcpizzi
09 Mar 2017, 01:29
Forum: Official Announcements
Replies: 177
Views: 35996

Re: Unreal Engine 4

Hello, Sorry, it's taken a bit longer than I expected due to some changes on how the engine handles Fonts, but the plugin code is up. There are two branches in the plugin repository, one for 4.14 and another one for 4.15. The code has also been tested with Noesis SDK 2.0.0f1. Just decompress the SDK...
by hcpizzi
27 Feb 2017, 20:57
Forum: Official Announcements
Replies: 177
Views: 35996

Re: Unreal Engine 4

I have just tried to build this with UE 4.15 and NoesisGUI-NativeSDK-1.3.0-rc2. With some patching I was able to get the project to build, but cannot get the UI to render correctly. Having looked at the code it appears that a chunk of it is auto generated from the noesisGUI source. Does this mean t...