Search found 236 matches

by hcpizzi
17 Jun 2017, 02:31
Forum: Official Announcements
Replies: 177
Views: 36744

Re: Unreal Engine 4

Some changes in the renderer are necessary due to some changes in the underlying APIs. Still working on it. I'll keep you posted.
by hcpizzi
16 Jun 2017, 01:02
Forum: General Discussion
Replies: 5
Views: 1648

Re: How to load XAML in UE4?

I've verified that the steps, as described in the readme, work correctly. Sorry if the images aren't too clear: First you create the NoesisGuiBlueprint from the "Add New" button or right clicking in the Content Browser and then selecting Miscellaneous>NoesisGui Blueprint Class: NewNoesisGuiBlueprint...
by hcpizzi
15 Jun 2017, 16:26
Forum: Official Announcements
Replies: 177
Views: 36744

Re: Unreal Engine 4

I'll give it a go today and get back to you with an estimate. Font handling was the main change moving from 4.14 to 4.15. Hopefully there won't be many changes moving to 4.16.
by hcpizzi
12 Jun 2017, 17:15
Forum: General Discussion
Replies: 5
Views: 1648

Re: How to load XAML in UE4?

Sorry about the late reply.

Unfortunately I'm unable to test the instructions at the moment, but I'll be able to do so tomorrow. When I do I'll make sure I capture screenshots to graphically illustrate the process.

Sorry for the inconvenience and I'll get back to you tomorrow.
by hcpizzi
27 Mar 2017, 12:19
Forum: Official Announcements
Replies: 177
Views: 36744

Re: Unreal Engine 4

Just a quick heads up. I've committed quite a few fixes and improvements in the 4.15 branch that I have made while working on the samples. The samples are still coming, but I was trying to come up with the nicest way possible to expose functionality through Blueprints. I already had several ideas on...
by hcpizzi
09 Mar 2017, 01:29
Forum: Official Announcements
Replies: 177
Views: 36744

Re: Unreal Engine 4

Hello, Sorry, it's taken a bit longer than I expected due to some changes on how the engine handles Fonts, but the plugin code is up. There are two branches in the plugin repository, one for 4.14 and another one for 4.15. The code has also been tested with Noesis SDK 2.0.0f1. Just decompress the SDK...
by hcpizzi
27 Feb 2017, 20:57
Forum: Official Announcements
Replies: 177
Views: 36744

Re: Unreal Engine 4

I have just tried to build this with UE 4.15 and NoesisGUI-NativeSDK-1.3.0-rc2. With some patching I was able to get the project to build, but cannot get the UI to render correctly. Having looked at the code it appears that a chunk of it is auto generated from the noesisGUI source. Does this mean t...
by hcpizzi
10 Jan 2017, 12:34
Forum: Official Announcements
Replies: 177
Views: 36744

Re: Unreal Engine 4

The UE4 plugin has just been updated with support for the latest NoesisSDK1.3 BETA 4.
by hcpizzi
29 Oct 2016, 18:04
Forum: Official Announcements
Replies: 177
Views: 36744

Re: Unreal Engine 4

The UE4 plugin has just been updated with support for the latest NoesisSDK1.3 BETA 3.
by hcpizzi
24 Oct 2016, 01:01
Forum: Official Announcements
Replies: 177
Views: 36744

Re: Unreal Engine 4

Hi guys, As for rendering the UI to a texture, I was planning on supporting that. But now that UE4 has a WidgetComponent that allows displaying a Widget in 3D I was going to go that route. It's not the same (you can't wrap it around a mesh, I think it only supports displaying it as a 3D plane), but ...