Search found 220 matches

by hcpizzi
21 Dec 2018, 12:11
Forum: General Discussion
Replies: 1
Views: 397

Re: Slider control: Print the slider value at the same time when sliding??

Hi shiaro007, ValueChanged in a Slider is an event, and an event cannot be set to a Binding in XAML. Command in a button, on the other hand, is a DependencyProperty of type ICommand, that can be set to a Binding. However, you can use our EventToCommand class in Noesis SDK 2.1 to achieve what you wan...
by hcpizzi
20 Dec 2018, 23:45
Forum: General Discussion
Replies: 17
Views: 1682

Re: Unable to Use Noesis Engine for Unreal blueprint project

Could you show us where it's stopping, please?

Thank you!
by hcpizzi
17 Dec 2018, 22:08
Forum: General Discussion
Replies: 17
Views: 1682

Re: Unable to Use Noesis Engine for Unreal blueprint project

Hi, I just tested the Buttons sample on a different computer, with UE4.21 and the latest version of both the plugin and the samples, and it worked correctly. If you have the chance, could you send us a copy of the whole call stack from visual studio the next time it happens? Also, which graphics car...
by hcpizzi
17 Dec 2018, 19:50
Forum: General Discussion
Replies: 17
Views: 1682

Re: Unable to Use Noesis Engine for Unreal blueprint project

Hi shiaro007, When the editor crashes, you should get a dialog with the crash call stack. Could you send us that, along with the editor log? And, if you don't mind, could you send us the VS project? If you want to do it privately you can create a private support ticket on our bugtracker. I think, mo...
by hcpizzi
08 Dec 2018, 13:26
Forum: General Discussion
Replies: 5
Views: 376

Re: Pure Blueprint Project in Unreal Engine

Hi crazegame, As far as I can tell, there are only two of the projects that could not be made to work without C++ code: Menu3D and Localization. The former uses UserControls, that require a C++ code-behind class. The latter uses a value converter that also needs to be implemented in C++. The rest of...
by hcpizzi
24 Nov 2018, 11:21
Forum: Official Announcements
Replies: 0
Views: 1101

[UE4] Added support for UE4.21

We've updated the plugin and the samples to support UE4.21.

You can find the plugin here: https://github.com/Noesis/UE4Plugin

And the samples here https://github.com/Noesis/Tutorials and here https://github.com/Noesis/UE4-ShooterGame.

Please let us know if you run into any problems.
by hcpizzi
03 Aug 2018, 01:23
Forum: Official Announcements
Replies: 7
Views: 2546

Re: [UE4] Added support for UE4.20

Hi, The warnings about the assets saved with empty engine version are because they were saved with a GitHub built version of the engine. I've resaved them with 4.20 and committed them to GitHub. The Binding warnings are normal. They happen as the XAML is instantiated, but before its DataContext is s...
by hcpizzi
01 Aug 2018, 11:48
Forum: Official Announcements
Replies: 7
Views: 2546

Re: [UE4] Added support for UE4.20

Hi, I've updated the installation script. It seems that Engine installations on Launcher versions of the engine can no longer be supported. The installer already had to use a different code path for those, and it seems it now produces errors. On the positive side, it also seems like they've fixed so...
by hcpizzi
30 Jul 2018, 12:37
Forum: Official Announcements
Replies: 7
Views: 2546

Re: [UE4] Added support for UE4.20

Hi rylat, I have just tested again and could package a game successfully. I found that problem while upgrading the plugin from 4.19 to 4.20. It seems like they were automatically adding the root folder of each module to the module's include paths, but they are no longer. To fix it I had to add this ...
by hcpizzi
26 Jul 2018, 07:38
Forum: Official Announcements
Replies: 7
Views: 2546

[UE4] Added support for UE4.20

We've updated the plugin and the samples to support UE4.20.

You can find the plugin here: https://github.com/Noesis/UE4Plugin

And the samples here https://github.com/Noesis/Tutorials and here https://github.com/Noesis/UE4-ShooterGame.

Please let us know if you run into any problems.