Search found 236 matches

by hcpizzi
20 Mar 2019, 16:57
Forum: General Discussion
Replies: 8
Views: 1209

Re: Getting Start NoesisGUI for Unreal Engine tutorial.

Hi norlin, I've been having crashes related to the Alembic Importer plugin. You can try disabling it from Edit > Plugins, then select Importers on the left panel and untick the box on the right. I haven't had time to go over the tutorial myself yet, but I'll post my feedback once I have. Sometimes i...
by hcpizzi
20 Mar 2019, 13:08
Forum: General Discussion
Replies: 8
Views: 1209

Re: Getting Start NoesisGUI for Unreal Engine tutorial.

Hi lzt120,

Thank you for your contribution. Hopefully this will help others with their first steps with Noesis and Unreal.
by hcpizzi
20 Mar 2019, 13:06
Forum: General Discussion
Replies: 2
Views: 881

Re: inventory sample in Unreal

Hi lzt120, Now that we've released Noesis SDK 2.2, we're in the process of porting more samples to Unreal. We've already updated the ones that were already ported with new features, such as sound. That has also allowed us to make some of them Blueprint only, when they were all C++ before. I'm finish...
by hcpizzi
19 Mar 2019, 11:29
Forum: General Discussion
Replies: 4
Views: 991

Re: Visibility In Unreal Engine

Hi lzt120, The short answer is: yes, you can't manipulate Noesis objects in Blueprints, including setting or getting properties. You need to resort to C++ for that. We have in mind an idea to allow access to the properties inside Blueprints, but it won't happen any time soon. What exactly are you tr...
by hcpizzi
14 Mar 2019, 13:02
Forum: General Discussion
Replies: 1
Views: 755

Re: Noesis GUI may cause UE4 crash when stop the simulation

Hi lzt120, Lately I've been experiencing some crashes in Unreal. In my case, they are caused by the experimental Alembic Importer plugin. You can disable it from Edit > Plugins... then search for Importers on the left column and disable said plugin. I'm not sure if that's the same problem you're exp...
by hcpizzi
14 Mar 2019, 11:55
Forum: General Discussion
Replies: 17
Views: 3864

Re: Unable to Use Noesis Engine for Unreal blueprint project

Hi shiaro007, Lately I've been experiencing the same crash as you on some of our projects. They are caused by the experimental Alembic Importer plugin. You can disable it from Edit > Plugins... then search for Importers on the left column and disable said plugin. I'll investigate it further to see i...
by hcpizzi
11 Mar 2019, 11:24
Forum: General Discussion
Replies: 5
Views: 529

Re: Pure Blueprint Project in Unreal Engine

Thank you, that was the error I was expecting. We're updating the samples to work with Noesis SDK 2.2 at the moment, and making as many of them as possible be Blueprint only. HelloWorld, Buttons and Widget3D will be blueprint only with the 2.2 release. We'll post an announcement on the Official Anno...
by hcpizzi
08 Mar 2019, 13:11
Forum: General Discussion
Replies: 5
Views: 529

Re: Pure Blueprint Project in Unreal Engine

Hi Izt120,

That demo uses a native class in its 2.1 version. Could you please copy and paste the output log when you try to run it, just to make sure that's the problem?

Thank you!
by hcpizzi
02 Mar 2019, 04:12
Forum: General Discussion
Replies: 3
Views: 1065

Re: Managing UI Hit-Boxes / Focus in UE4

Hi stegoboston, No worries, we're here to help. Sorry about the late reply, but we've been pushing to get the final 2.2 version out. I've made a couple of changes to the plugin to make this work. I've added a test to prevent the crash you were experiencing, and there was also a problem with the hit ...
by hcpizzi
21 Feb 2019, 17:11
Forum: General Discussion
Replies: 3
Views: 1065

Re: Managing UI Hit-Boxes / Focus in UE4

Hi stegoboston, This has come up in the past. Unfortunately, while click events are well handled by the engine, and if you try clicking on the sphere you'll get the mouse enter/leave events too, it doesn't handle move events that well. The solution we've given in the past involves implementing your ...