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by hcpizzi
19 Feb 2019, 10:07
Forum: General Discussion
Replies: 1
Views: 790

Re: Installation Assistance for UE4

Hi stegoboston, I don't think the Windows Python installer adds the directory to the Path environment variable. At least I don't have it in my Windows computer. I was going to explain you how to do it, but I've found this neat little guide, which does a better job that I probably could have done: ht...
by hcpizzi
15 Feb 2019, 00:21
Forum: General Discussion
Replies: 17
Views: 3864

Re: Unable to Use Noesis Engine for Unreal blueprint project

Hi shiaro007, Unfortunately, that doesn't give me any indication of what might be going wrong. I was wondering if you could share with us a small Unreal project that shows this crash. If you could create a minimal example and put it somewhere we can download it, and then create a private ticket in o...
by hcpizzi
15 Feb 2019, 00:17
Forum: General Discussion
Replies: 4
Views: 1666

Re: Unable to package Unreal project with Noesis plugin for Android

Hi shiaro007, I'm not sure about Android. I think it should work, but on the Apple front, they removed the ability to run 32 bit apps a few years ago. In any case, I've committed the code to support the current Noesis SDK 2.2.0b5. The plugin is here https://github.com/Noesis/UE4Plugin/tree/4.21-2.2 ...
by hcpizzi
01 Feb 2019, 14:53
Forum: General Discussion
Replies: 4
Views: 1666

Re: Unable to package Unreal project with Noesis plugin for Android

Hi shiaro007, Unfortunately the version of the Noesis SDK that Unreal uses does not support android on ARM64 processors. However, that is supported in the SDK 2.2 beta. We are releasing a new 2.2 beta this week, and we plan to update the Unreal plugin to support it. I'll let you know once the code i...
by hcpizzi
21 Jan 2019, 15:44
Forum: General Discussion
Replies: 17
Views: 3864

Re: Unable to Use Noesis Engine for Unreal blueprint project

I'm sorry I didn't get back to you sooner. I've been looking at it, but I can't reproduce the issue. I'm sure I've seen the error message coming from GetAndOrCreateGraphicsPipelineState before, but I can't remember what caused it. It's related to the stencil buffer. Could you help me debug it? Could...
by hcpizzi
07 Jan 2019, 18:08
Forum: General Discussion
Replies: 17
Views: 3864

Re: Unable to Use Noesis Engine for Unreal blueprint project

Hi again,

Sorry for the late reply too, was out for Xmas.

I'm going to take a look at that error in GetAndOrCreateGraphicsPipelineState. I think I've seen it before, but I can't remember the details. I'll get back to you as soon as I figure out something.

Happy new year!
by hcpizzi
21 Dec 2018, 12:11
Forum: General Discussion
Replies: 1
Views: 1049

Re: Slider control: Print the slider value at the same time when sliding??

Hi shiaro007, ValueChanged in a Slider is an event, and an event cannot be set to a Binding in XAML. Command in a button, on the other hand, is a DependencyProperty of type ICommand, that can be set to a Binding. However, you can use our EventToCommand class in Noesis SDK 2.1 to achieve what you wan...
by hcpizzi
20 Dec 2018, 23:45
Forum: General Discussion
Replies: 17
Views: 3864

Re: Unable to Use Noesis Engine for Unreal blueprint project

Could you show us where it's stopping, please?

Thank you!
by hcpizzi
17 Dec 2018, 22:08
Forum: General Discussion
Replies: 17
Views: 3864

Re: Unable to Use Noesis Engine for Unreal blueprint project

Hi, I just tested the Buttons sample on a different computer, with UE4.21 and the latest version of both the plugin and the samples, and it worked correctly. If you have the chance, could you send us a copy of the whole call stack from visual studio the next time it happens? Also, which graphics car...
by hcpizzi
17 Dec 2018, 19:50
Forum: General Discussion
Replies: 17
Views: 3864

Re: Unable to Use Noesis Engine for Unreal blueprint project

Hi shiaro007, When the editor crashes, you should get a dialog with the crash call stack. Could you send us that, along with the editor log? And, if you don't mind, could you send us the VS project? If you want to do it privately you can create a private support ticket on our bugtracker. I think, mo...
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