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by hcpizzi
12 Apr 2018, 10:51
Forum: General Discussion
Replies: 11
Views: 1864

Re: Two Crashes in UE4

I'll investigate this. As the documentation states, when a struct is used as a property, it's treated as a value object in the C# sense. So, when we create the wrapper around it, a copy is made. That's unlike UObject derived classes, where we just keep a reference. However, memory should be proporti...
by hcpizzi
12 Apr 2018, 10:48
Forum: General Discussion
Replies: 1
Views: 547

Re: How to notify array add changed in UE4 C++ code

You can use UNoesisFunctionLibrary::NotifyArrayChanged in much the same way, but that function is very coarse and not optimal. NoesisTypeClass.h exposes more fine grained functions you can use. In your case, you want to use NoesisNotifyArrayPropertyAdd. The way to use it is that you pass the address...
by hcpizzi
12 Apr 2018, 10:39
Forum: General Discussion
Replies: 3
Views: 741

Re: UE4 Install Troubleshooting

You're welcome, I'm glad you got it to work :)
by hcpizzi
11 Apr 2018, 07:05
Forum: General Discussion
Replies: 3
Views: 741

Re: UE4 Install Troubleshooting

Hi, sorry about this. Haven’t seen it in our testing. From the look of it, it can’t find the file Noesis.Build.cs, that should be one directory up from that capture in [NoesisGUIRoot]\Source\Noesis, but it does find NoesisRuntime.Build.cs that is located in [NoesisGUIRoot]\Source\Noesis. Could you m...
by hcpizzi
10 Apr 2018, 17:41
Forum: General Discussion
Replies: 2
Views: 1120

Re: [UE4] ToolTip does not work well

Hi, The fix for the flicker on the second sample is on GitHub. Also, validation to prevent the first sample, which is invalid, has been added to the Noesis runtime and will be in the next release of the SDK. Also, please take into consideration the changes we've made to how the plugin is distributed...
by hcpizzi
10 Apr 2018, 17:38
Forum: General Discussion
Replies: 3
Views: 1122

Re: Meanwhile use Binding Text and TextChanged's EvenToCommand

The fix for this is up on GitHub. There's now a test to make sure the Object is not being destroyed before calling any of its functions. Please also be aware that we no longer ship the Editor binaries for Windows and Mac. We expect them to be built locally. For C++ projects this should be no problem...
by hcpizzi
10 Apr 2018, 17:34
Forum: General Discussion
Replies: 3
Views: 1009

Re: UE4 compile error

Hi George, I just pushed this change to GitHub. Windows no longer delay-loads the DLL. This means the DLL has to be placed in the same folder as the EXE so it can be found and automatically loaded. Noesis.Build.cs takes care of that during the build process, so for you as a C++ dev that should take ...
by hcpizzi
10 Apr 2018, 09:23
Forum: General Discussion
Replies: 3
Views: 1122

Re: Meanwhile use Binding Text and TextChanged's EvenToCommand

Hi,

I've added validation to make sure the UObject is not being destroyed before calling its functions. I'll commit the code to GitHub later today, and will post here again to let you know.
by hcpizzi
10 Apr 2018, 09:22
Forum: General Discussion
Replies: 2
Views: 1120

Re: [UE4] ToolTip does not work well

Hi, The first method shouldn't work. You shouldn't be able to add a ToolTip like that. From Microsoft's documentation here ( https://msdn.microsoft.com/en-us/library/system.windows.controls.tooltip(v=vs.110).aspx ): "A ToolTip control cannot have a parent. For example, you cannot set the Content pro...
by hcpizzi
10 Apr 2018, 09:17
Forum: General Discussion
Replies: 7
Views: 1253

Re: UE4: Can't get NoesisInstance from blueprint

No worries. Glad you got it to work :)
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