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by hcpizzi
23 Apr 2018, 17:14
Forum: General Discussion
Replies: 7
Views: 1608

Re: PasswordBox Set password value

Hi,

Sorry it took me so long to get back to this. I've tried your latest xaml, and it still works correctly for me. Here's the password initialization:
PW-Init.PNG
Here's the Show command:
PW-Show.PNG
Here's the result:
PW-Demo.gif
by hcpizzi
23 Apr 2018, 15:05
Forum: General Discussion
Replies: 3
Views: 1254

Re: Static members not supported?

Hi, I just committed the changes to GitHub. I tried to be as conservative as possible to avoid breaking things. What I do is an initial scan of the assets to create a map from the names used to register the unreal types to the real unreal names of the UClass/UStruct/UEnum. When a class that's not re...
by hcpizzi
17 Apr 2018, 10:54
Forum: General Discussion
Replies: 13
Views: 2343

Re: Button in ListBox's ItemTemplate, IsPressed Trigger can't work in UE4

I'm glad you figured it out. I didn't think of that, it's good to know.
by hcpizzi
16 Apr 2018, 21:23
Forum: General Discussion
Replies: 3
Views: 1254

Re: Static members not supported?

Hi George, I'm looking into this at the moment. I'm assuming ButtonSet is an UENUM, is that correct? The problem lies in the names used to register the Unreal type wrappers with the Noesis reflection system. At the moment, the Unreal path is used. This has the form /Script/<ModuleName>.<TypeName> fo...
by hcpizzi
12 Apr 2018, 11:57
Forum: General Discussion
Replies: 2
Views: 829

Re: [UE4] Error log, but xaml runs well

Hi, Are you using SetDataContext in this XAML? Because in that case, when the View is created, the DataContext is created from the NoesisView, that doesn't have all those properties. Once SetDataContext is called all the Bindings should be correct. The same thing can happen when a NoesisView is dest...
by hcpizzi
12 Apr 2018, 10:51
Forum: General Discussion
Replies: 11
Views: 1963

Re: Two Crashes in UE4

I'll investigate this. As the documentation states, when a struct is used as a property, it's treated as a value object in the C# sense. So, when we create the wrapper around it, a copy is made. That's unlike UObject derived classes, where we just keep a reference. However, memory should be proporti...
by hcpizzi
12 Apr 2018, 10:48
Forum: General Discussion
Replies: 1
Views: 588

Re: How to notify array add changed in UE4 C++ code

You can use UNoesisFunctionLibrary::NotifyArrayChanged in much the same way, but that function is very coarse and not optimal. NoesisTypeClass.h exposes more fine grained functions you can use. In your case, you want to use NoesisNotifyArrayPropertyAdd. The way to use it is that you pass the address...
by hcpizzi
12 Apr 2018, 10:39
Forum: General Discussion
Replies: 3
Views: 787

Re: UE4 Install Troubleshooting

You're welcome, I'm glad you got it to work :)
by hcpizzi
11 Apr 2018, 07:05
Forum: General Discussion
Replies: 3
Views: 787

Re: UE4 Install Troubleshooting

Hi, sorry about this. Haven’t seen it in our testing. From the look of it, it can’t find the file Noesis.Build.cs, that should be one directory up from that capture in [NoesisGUIRoot]\Source\Noesis, but it does find NoesisRuntime.Build.cs that is located in [NoesisGUIRoot]\Source\Noesis. Could you m...
by hcpizzi
10 Apr 2018, 17:41
Forum: General Discussion
Replies: 2
Views: 1224

Re: [UE4] ToolTip does not work well

Hi, The fix for the flicker on the second sample is on GitHub. Also, validation to prevent the first sample, which is invalid, has been added to the Noesis runtime and will be in the next release of the SDK. Also, please take into consideration the changes we've made to how the plugin is distributed...
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