Search found 186 matches

by nokola
15 Jan 2016, 17:43
Forum: General Discussion
Replies: 8
Views: 2550

Re: How to avoid unnecessary full screen redraws on Unity?

Yes, no-redraw camera is supported scenario. It's in the docs and I've been working with it on Android for the last few months. The solution you mention will not work without an extra step that renders the Noesis dirty rectangles on screen too. Here is an example screen that won't work. This is the ...
by nokola
15 Jan 2016, 01:01
Forum: General Discussion
Replies: 8
Views: 2550

How to avoid unnecessary full screen redraws on Unity?

I currently have this setup for a mobile painting app in Unity: 1. Screen texture (e.g. 1280x720), Image texture (e.g. 2000x2000), noesis renderer to screen 2. A camera that never deletes the screen, I only redraw changes This is what happens when the user paints: OnPaint: 1. Calculate dirty rects (...
by nokola
07 Nov 2015, 19:41
Forum: General Discussion
Replies: 6
Views: 2141

Re: Text brush with Noesis

Yes, I agree with "cannot assume that the background is preserved", however the system should allow the option of using the screen render texture as the target render texture for Noesis. In a similar fashion like we set the rendertexture to null in the Camera class. This way apps that want to get th...
by nokola
31 Oct 2015, 00:24
Forum: General Discussion
Replies: 6
Views: 2141

Re: Text brush with Noesis

And thank you for the reply! I know Noesis team is busy with the new version! :)
by nokola
31 Oct 2015, 00:23
Forum: General Discussion
Replies: 6
Views: 2141

Re: Text brush with Noesis

Invalidating regions will be great! (top priority for me personally) In my case, Unity does not clear the screen at all. I have a painting app and I set the camera to not clear anything, then I accumulate paint and only redraw changes to the scene (rectangles where painted.) Having Noesis redraw eve...
by nokola
23 Oct 2015, 18:04
Forum: General Discussion
Replies: 6
Views: 2141

Text brush with Noesis

I wonder if I can easily do something like this with Noesis, it will be very cool: http://codepen.io/tholman/pen/qCnfB How would I approach it? e.g. should I paint to texture? How to make noesis just render something *once*?