Search found 186 matches

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by nokola
23 Feb 2019, 05:22
Forum: Official Announcements
Replies: 63
Views: 5611

Re: [BETA] NoesisGUI v2.2.0b6

Patch does not crash - thanks! However, my images don't load anymore - used to work in the old noesis: [Error] [None] [noesis] Assets/XAMLs/FantasiaPhone/UnityShared/Resources/TipCopyClone.xaml(57): Image not found 'Assets/icons/open.96.png' Assets\XAMLs\FantasiaPhone\UnityShared\Resources \TipCopyC...
by nokola
22 Feb 2019, 06:03
Forum: Official Announcements
Replies: 63
Views: 5611

Re: [BETA] NoesisGUI v2.2.0b6

Thanks! What about this one: 3. NoesisView.TessellationQuality missing Is there an equivalent setting? I updated all code, compiles now. After the project compiled, Noesis started installing (showed the progress bar), then Unity crashed after a minute. I see this in the Unity Console log after resta...
by nokola
20 Feb 2019, 18:07
Forum: Official Announcements
Replies: 63
Views: 5611

Re: [BETA] NoesisGUI v2.2.0b6

Just tried beta 6 2.2. Unity, cannot compile (40+ errors). Breaking changes - the following events/handlers are gone: 1. MouseUpHandler 2. Thumb.DragStartedHandler, Thumb.DragCompletedHandler 3. MouseEnterHandler 4. PreviewMouseMoveHandler 5. MouseLeaveHandler 6. MouseLeftButtonDownHandler Missing f...
by nokola
20 Feb 2019, 04:50
Forum: Official Announcements
Replies: 63
Views: 5611

Re: [BETA] NoesisGUI v2.2.0b6

> We should definitely find time to debug your application to see what's going on. I assume you are putting all shared resources in the global dictionary, aren't you? Yes. I'll send a bug report tomorrow with attached App.xaml and MainPage.xaml I noticed the .xaml is stored as plain text in the .ass...
by nokola
19 Feb 2019, 16:38
Forum: Official Announcements
Replies: 63
Views: 5611

Re: [BETA] NoesisGUI v2.2.0b6

Wow, I *love* the fixes in this release - thanks!! Specifically: > Enhancement Unity New XAML importer, faster and more robust This will hopefully speed up app startup time, currently Noesis accounts for 2-4 seconds (more on slower phones that some customers complained about) Edit: just checked one ...
by nokola
11 Feb 2019, 03:55
Forum: General Discussion
Replies: 6
Views: 465

Re: Unity not being aware of changes in Xaml after checking out on another computer?

I have this problem too and work around it by pressing Ctrl+S in Unity, like so: 1. Change XAML file outside Unity, save [at this point repository changes are only in XAML file] 2. Go to Unity, Press Ctrl+S in the scene (at that point, Noesis writes down an updates .asset file) [at this point reposi...
by nokola
05 Feb 2019, 23:17
Forum: General Discussion
Replies: 3
Views: 229

Re: How to stop manipulation inertia in ListBox/ScrollViewer?

I would assume it "just works" when I call ScrollToHorizontalIndex()

There's no scenario I can think of where ScrollTo...() would have the control keep scrolling based on random previous user action.

Opened https://www.noesisengine.com/bugs/view.php?id=1405
by nokola
03 Feb 2019, 23:03
Forum: General Discussion
Replies: 3
Views: 229

How to stop manipulation inertia in ListBox/ScrollViewer?

I have a ListBox with list of fonts that the user can scroll through and a separate control for paging through the fonts. pagescroll.png When the user switches to another page, I replace the contents of the ListBox with another set of fonts and scroll to position 0. There are situations when a user ...
by nokola
01 Feb 2019, 17:44
Forum: General Discussion
Replies: 4
Views: 314

Re: Does Noesis support Unity Android 64-bit build?

Thanks for the info!
by nokola
01 Feb 2019, 06:08
Forum: General Discussion
Replies: 4
Views: 314

Does Noesis support Unity Android 64-bit build?

Google announced this January that starting Aug 1, 2019 apps will need to have 64-bit version to show up in the store. https://android-developers.googleblog.com/2019/01/get-your-apps-ready-for-64-bit.html Does Noesis support 64-bit under Unity? (I'm on the LTS Unity version and only building 32 bit ...
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