Search found 17 matches

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by kguner
05 Nov 2015, 20:49
Forum: General Discussion
Replies: 21
Views: 9991

Re: Microsoft Blend for Visual Studio and Unity workflow

Faerdan, Since it was possible in the project file I went to look about writing an extension for this. It turns out the functionality already does (still) exist. After clicking "Add -> Existing Item..." the "Add" button is actually a dropdown and you can select "Add As Link". https://i.gyazo.com/c72...
by kguner
05 Nov 2015, 16:29
Forum: General Discussion
Replies: 21
Views: 9991

Re: Microsoft Blend for Visual Studio and Unity workflow

Great response Movra, thank you.
by kguner
05 Nov 2015, 07:27
Forum: General Discussion
Replies: 21
Views: 9991

Microsoft Blend for Visual Studio and Unity workflow

What is your current workflow when using the current version of Microsoft Blend for Visual Studio? The "Link to Existing Item..." option is no longer available. The documentation here is using the old Microsoft Expression Blend 4 version. I prefer coding my XAML but use the designer to see how it lo...
by kguner
16 Jul 2015, 23:51
Forum: Showcase Gallery
Replies: 7
Views: 11471

Re: RenderTexture

I looked at the github code. I see that you can pass null to MouseButtonEventArgs.GetPosition(). Useful to know, thanks!
by kguner
16 Jul 2015, 01:52
Forum: Showcase Gallery
Replies: 7
Views: 11471

Re: RenderTexture

I got this working by changing the following line: UnityEngine.RenderTexture renderTexture = new RenderTexture(512, 512, 1, UnityEngine.RenderTextureFormat.Default); This sample now works. Here is my whole SpaceBoy.cs file. using UnityEngine; using System; public class SpaceBoy : MonoBehaviour { pub...
by kguner
15 Jul 2015, 19:13
Forum: Showcase Gallery
Replies: 7
Views: 11471

Re: RenderTexture

Hello, I was trying to use the spaceboy example with the latest version of noesisgui and ran into compile errors. I updated the Start() code in spaceboy.cs to the following // Find the rectangle where texture will be drawn var gui = GetComponent<NoesisGUIPanel>(); var root = (Noesis.FrameworkElement...
by kguner
08 Apr 2015, 19:06
Forum: Showcase Gallery
Replies: 4
Views: 7420

Re: NoesisGUI & Unity3D - Data Binding

Hi, could you post the code for this example for version 1.2?
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