Search found 241 matches
- 04 Apr 2019, 12:46
- Forum: General Discussion
- Replies: 20
- Views: 9834
Re: Offscreen Texture Alpha
Hey Nokola. It is a Unity Asset Store package -- Planets by Forge3D. They are heavily controlled by shaders which allows for a bit of customization.
- 03 Apr 2019, 17:28
- Forum: General Discussion
- Replies: 20
- Views: 9834
Re: Offscreen Texture Alpha
This is what I am using to premultiply alpha via shader in Unity. It should be working, I think -- because it premultiplies alpha but Unity/Noesis still shows the banded black outline where semi-transparent pixels exist. It works fine with full transparency. Close but not quite there! Shader "N...
- 03 Apr 2019, 17:07
- Forum: General Discussion
- Replies: 14
- Views: 5039
Re: Unity Unresponsive
Sorry about the dump size. This isn't something I've done in the past - I'm learning. Re: a special version, I'm happy to run.
- 01 Apr 2019, 22:50
- Forum: General Discussion
- Replies: 14
- Views: 5039
Re: Unity Unresponsive
.dmp file (873mb)
https://bit.ly/2YGLYHi
https://bit.ly/2YGLYHi
- 27 Mar 2019, 00:03
- Forum: General Discussion
- Replies: 14
- Views: 5039
Re: Unity Unresponsive
I have to unfortunately backtrack on my prior statement. I was certain I found the cause because it makes sense. I have learned the web service can cause editor delays -- but these delays are limited to the maximum duration the socket is permitted to stay open (1 minute). The original problem descri...
- 26 Mar 2019, 21:34
- Forum: General Discussion
- Replies: 14
- Views: 5039
Re: Unity Unresponsive
After upgrading to Unity 2018.3.10f I'm seeing TCP/IP timeout errors with my web services and this is the likely culprit of editor timeouts. Vindication for Noesis! Thank you for working with me as I tried to understand the behavior. The sequence of events is... 1) Edit some Noesis XAML external to ...
- 26 Mar 2019, 17:00
- Forum: General Discussion
- Replies: 14
- Views: 5039
Re: Unity Unresponsive
jsantos, I haven't debugged Unity yet. It happens ... seemingly at random and I don't have a debugger attached consistently. I am wondering if it is related to this: https://issuetracker.unity3d.com/issues/mac-editor-freezes-when-importing-slash-reimporting-script-that-contains-unicode-characters?_g...
- 17 Mar 2019, 22:00
- Forum: General Discussion
- Replies: 31
- Views: 10934
Re: Effects
Just wanted to provide an update. I found a good workaround for now. I disable input for the base Noesis view. This allows the overlay Noesis view to receive click events properly. _BaseLayerView.EnableKeyboard = false; _BaseLayerView.EnableMouse = false; _BaseLayerView.EnableTouch = false;
- 17 Mar 2019, 21:58
- Forum: General Discussion
- Replies: 11
- Views: 2471
Re: navigation between panel
The experts here will likely provide a better explanation. I can share what I do. I have a single top level XAML element <UserControl></UserControl>. I then dynamically swap in user controls as needed to show and hide screens. As a first step, I had my screens declared in the XAML and set to hidden....
- 17 Mar 2019, 21:52
- Forum: General Discussion
- Replies: 8
- Views: 1382
Re: Memory and Performance Implications of a Large Resource Dictionary
@jswigart. Thank you for the suggestion. Square root of 1000 is 31.6. 31.6 x 128 is a 4096x4096 texture. Thanks for sharing this! So if I have approximately 400 at 512x512, that's 64 images per 4096x4096 texture. That makes sense!