Search found 241 matches

by stonstad
04 Apr 2019, 12:46
Forum: General Discussion
Replies: 20
Views: 9834

Re: Offscreen Texture Alpha

Hey Nokola. It is a Unity Asset Store package -- Planets by Forge3D. They are heavily controlled by shaders which allows for a bit of customization.
by stonstad
03 Apr 2019, 17:28
Forum: General Discussion
Replies: 20
Views: 9834

Re: Offscreen Texture Alpha

This is what I am using to premultiply alpha via shader in Unity. It should be working, I think -- because it premultiplies alpha but Unity/Noesis still shows the banded black outline where semi-transparent pixels exist. It works fine with full transparency. Close but not quite there! Shader "N...
by stonstad
03 Apr 2019, 17:07
Forum: General Discussion
Replies: 14
Views: 5039

Re: Unity Unresponsive

Sorry about the dump size. This isn't something I've done in the past - I'm learning. Re: a special version, I'm happy to run.
by stonstad
01 Apr 2019, 22:50
Forum: General Discussion
Replies: 14
Views: 5039

Re: Unity Unresponsive

.dmp file (873mb)
https://bit.ly/2YGLYHi
by stonstad
27 Mar 2019, 00:03
Forum: General Discussion
Replies: 14
Views: 5039

Re: Unity Unresponsive

I have to unfortunately backtrack on my prior statement. I was certain I found the cause because it makes sense. I have learned the web service can cause editor delays -- but these delays are limited to the maximum duration the socket is permitted to stay open (1 minute). The original problem descri...
by stonstad
26 Mar 2019, 21:34
Forum: General Discussion
Replies: 14
Views: 5039

Re: Unity Unresponsive

After upgrading to Unity 2018.3.10f I'm seeing TCP/IP timeout errors with my web services and this is the likely culprit of editor timeouts. Vindication for Noesis! Thank you for working with me as I tried to understand the behavior. The sequence of events is... 1) Edit some Noesis XAML external to ...
by stonstad
26 Mar 2019, 17:00
Forum: General Discussion
Replies: 14
Views: 5039

Re: Unity Unresponsive

jsantos, I haven't debugged Unity yet. It happens ... seemingly at random and I don't have a debugger attached consistently. I am wondering if it is related to this: https://issuetracker.unity3d.com/issues/mac-editor-freezes-when-importing-slash-reimporting-script-that-contains-unicode-characters?_g...
by stonstad
17 Mar 2019, 22:00
Forum: General Discussion
Replies: 31
Views: 10934

Re: Effects

Just wanted to provide an update. I found a good workaround for now. I disable input for the base Noesis view. This allows the overlay Noesis view to receive click events properly. _BaseLayerView.EnableKeyboard = false; _BaseLayerView.EnableMouse = false; _BaseLayerView.EnableTouch = false;
by stonstad
17 Mar 2019, 21:58
Forum: General Discussion
Replies: 11
Views: 2471

Re: navigation between panel

The experts here will likely provide a better explanation. I can share what I do. I have a single top level XAML element <UserControl></UserControl>. I then dynamically swap in user controls as needed to show and hide screens. As a first step, I had my screens declared in the XAML and set to hidden....
by stonstad
17 Mar 2019, 21:52
Forum: General Discussion
Replies: 8
Views: 1382

Re: Memory and Performance Implications of a Large Resource Dictionary

@jswigart. Thank you for the suggestion. Square root of 1000 is 31.6. 31.6 x 128 is a 4096x4096 texture. Thanks for sharing this! So if I have approximately 400 at 512x512, that's 64 images per 4096x4096 texture. That makes sense!