Search found 73 matches
- 24 Nov 2015, 17:47
- Forum: General Discussion
- Replies: 7
- Views: 3029
Re: [Unity] Crashing to desktop
Separate to the onDestroy CTD issue I was having above, Noesis is now causing infrequent Unity crashes during the runtime of the game. There are no NoesisGUIPanels being created or destroyed at the time of these crashes. But if I disable Noesis entirely the crashes do not occur. I believe it is happ...
- 22 Nov 2015, 14:19
- Forum: General Discussion
- Replies: 7
- Views: 3029
Re: [Unity] Crashing to desktop
That is great advice, thank you.
- 22 Nov 2015, 12:55
- Forum: General Discussion
- Replies: 7
- Views: 3029
[Unity] Crashing to desktop
Noesis is causing Unity to crash to desktop, leaving nothing in the editor logs or Noesis dump.
These crashes occur when I destroy a NoesisGUIPanel.
Do you have any suggestions on how I can debug this issue?
These crashes occur when I destroy a NoesisGUIPanel.
Do you have any suggestions on how I can debug this issue?
- 10 Nov 2015, 10:00
- Forum: General Discussion
- Replies: 9
- Views: 4126
Re: Notify Property Change for an Indexer
I have written a bunch of properties to get around the issue for now, which is a lot of duplication really. I am looking forward to having the indexers working.
Thanks for the quick turnaround on the fix.
Thanks for the quick turnaround on the fix.
- 07 Nov 2015, 12:31
- Forum: General Discussion
- Replies: 19
- Views: 10322
Re: MonoGame Integration
Excellent, thank you!
- 06 Nov 2015, 18:34
- Forum: General Discussion
- Replies: 19
- Views: 10322
Re: MonoGame Integration
Hi Vladimir, Thank you very much, it is very generous of you to share your MonoGame integration. If you would be willing to share the code with me earlier than a Github release, by email perhaps, I would greatly appreciate it. I have been porting UNION Spaceship Command to MonoGame but the process i...
- 05 Nov 2015, 17:18
- Forum: General Discussion
- Replies: 23
- Views: 16123
Re: Microsoft Blend for Visual Studio and Unity workflow
Ah apologies, I did not realise that using Add Existing Item copied the file. There is another solution which will allow you to link all of your XAML files without moving them. Open the WPF project file (.csproj) in a text editor, and add the following ItemGroup entry: <ItemGroup> <None Include=&quo...
- 05 Nov 2015, 13:19
- Forum: General Discussion
- Replies: 23
- Views: 16123
Re: Microsoft Blend for Visual Studio and Unity workflow
I just checked, and to link to a XAML file in the latest Visual Studio versions you must select "Add > Existing Item..." See this screenshot: http://i.imgur.com/g03IrLE.png The Visual Studio project created by Unity (more specifically the UnityEngine library it references) is not compatibl...
- 04 Nov 2015, 21:32
- Forum: General Discussion
- Replies: 19
- Views: 10322
MonoGame Integration
Hey guys, First of all, thank you for a really great product and excellent support. I am currently attempting to port my game to Monogame, from Unity. My game is quite complex in terms of it's systems, and Unity's ancient Mono implementation is a major headache. I heard that you are in the process o...
- 03 Nov 2015, 14:27
- Forum: General Discussion
- Replies: 9
- Views: 4126
Re: Notify Property Change for an Indexer
Which kind of keys are you using to access the indexer properties? If they are ints you can use an ObservableCollection<T>, and if they are strings you can use a ResourceDictionary. When I use the indexer, the indexer tries to get the required data using an Id. This data can come over the network, ...