Search found 141 matches
- 19 Jul 2017, 02:25
- Forum: General Discussion
- Replies: 18
- Views: 5735
Re: Unity 2017.1 support
Ironically I was just starting to work on my Unity projects again after a few months off. I've also re-installed Windows so that all the 'messy' stuff (anyone else here who has/had hundreds of Unity start menu folders? ;)) is gone and installed the latest version of Unity (2017.1). And now I stumble...
- 20 Jun 2016, 13:59
- Forum: General Discussion
- Replies: 5
- Views: 3597
Re: Unity 5 Noesis GUI crashing on android
Sorry for hijacking this thread. I just wanted to let you know that after releasing a game update with the updated NoesisGUI version it doesn't crash anymore on Android devices it were crashing before.
- 05 Jun 2016, 20:25
- Forum: Showcase Gallery
- Replies: 1
- Views: 20434
Domino Run 2
Domino Run 2 is a puzzle game in which dominoes placed on a series of platforms must be rearranged so that they can all be toppled by a single push. Screenshots http://shinyeggstudios.com/sites/default/files/styles/medium/public/2016-05/iPhone%205.5%20%402.6x%201920x1080_5.png . . . http://shinyegg...
- 05 Jun 2016, 16:08
- Forum: General Discussion
- Replies: 6
- Views: 3912
Re: ENABLE_BITCODE (ios)
Now that we're also aiming at AppleTV, is there a rough estimate when you will have it ready?
- 05 Jun 2016, 14:34
- Forum: General Discussion
- Replies: 3
- Views: 2584
Re: Problem building on android
Just a wild guess. Do you use Mono2x or IL2CPP as scripting backend for Android? I had trouble using IL2CPP so I'll stick with Mono2x for the time being. Isn't there more in the log? What happened before the fatal signal? There is also that old Unity bug which sfernandez found when I had similar pro...
- 02 May 2016, 20:38
- Forum: General Discussion
- Replies: 10
- Views: 10226
Re: [Unity] DPI Scaling
I've finally integrated this into my project a few weeks ago. I had to change a few things since nearly everything was already dynamic but now it works pretty good. So thanks again!
- 02 Mar 2016, 14:18
- Forum: General Discussion
- Replies: 7
- Views: 3717
Re: [Unity] Memory Usage of UserControls
Excellent!
- 02 Mar 2016, 13:36
- Forum: General Discussion
- Replies: 7
- Views: 3717
Re: [Unity] Memory Usage of UserControls
Thanks for your explanations.
Are these improvements already implemented in v1.2.6beta? If so I could check whether it has minimized this issue.
Are these improvements already implemented in v1.2.6beta? If so I could check whether it has minimized this issue.
- 29 Feb 2016, 19:55
- Forum: General Discussion
- Replies: 7
- Views: 3717
Re: [Unity] Memory Usage of UserControls
Hi and thanks for your replies. @jsantos: I'll give XCode's memory profiler a try next week. @Erio: I was thinking about something very similar but I find it very difficult to say this dialog (also its own UserControl) should be loaded because it's related to another one, but that doesn't mean the u...
- 15 Feb 2016, 16:23
- Forum: General Discussion
- Replies: 7
- Views: 3717
[Unity] Memory Usage of UserControls
Hi, as my game's gui is nearly finished I'm testing the game more and more on mobile devices. As the game also includes an account management system next to various other things I'll only instantiate and add certain UserControls when needed. Of course this results in a small delay when opening certa...