Search found 31 matches

by flyingtree
31 Jan 2018, 11:24
Forum: Official Announcements
Replies: 177
Views: 117123

Re: Unreal Engine 4

1. android compile failed because of the case problem in NoesisRuntime.h error: non-portable path to file '"NoesisBlueprintGeneratedClass.h"'; specified path differs in case from file name on disk [-Werror,-Wnonportable-include-path] #include "NoesisBlueprintgeneratedClass.h" ^~~...
by flyingtree
30 Jan 2018, 10:52
Forum: Official Announcements
Replies: 177
Views: 117123

Re: Unreal Engine 4

Plugin compile failed: Missing NoesisSDK.h with NoesisSDK 2.1.0rc2
by flyingtree
19 Dec 2017, 12:23
Forum: Official Announcements
Replies: 177
Views: 117123

Re: Unreal Engine 4

Oh! I see now. The font family name is just "Source Han Sans", not "Source Han Sans Regular". Unfortunately the Windows font preview doesn't separate the family name from the style name, which is confusing. And there are more references to the font family in ControlResources.xam...
by flyingtree
19 Dec 2017, 10:48
Forum: Official Announcements
Replies: 177
Views: 117123

Re: Unreal Engine 4

IME.png It does work for me. This is what the assets look like for me after importing with the new font: ContentBrowser.png This is what my Contents folder looks like. Explorer.png Could you try running the Blend project? There are the steps I take: 1. Download SourceHanSans-Regular.ttf and place i...
by flyingtree
18 Dec 2017, 11:14
Forum: Official Announcements
Replies: 177
Views: 117123

Re: Unreal Engine 4

IME.png It works for me. Take into account that "./#Source Han Sans" is a path relative to the file that contains it (in this case MainWIndow.xaml and ControlResources.xaml), so you have to place the ttf file in the same folder where those files are (the Contents folder of the sample) for...
by flyingtree
17 Dec 2017, 12:41
Forum: Official Announcements
Replies: 177
Views: 117123

Re: Unreal Engine 4

Could you try FontFamily=“./#Source Han Sans Regular” instead of FontFamily=“./Source Han Sans Regular”? still not works LogNoesis: Warning: /Game/MainWindow.MainWindow(1): Unable to convert './#Source Han Sans Regular' to a valid value for property UserControl.FontFamily. LogNoesis: Warning: Game/...
by flyingtree
16 Dec 2017, 07:31
Forum: Official Announcements
Replies: 177
Views: 117123

Re: Unreal Engine 4

@flyingtree There's a Style applied to TextBoxes in ControlResources.xaml: <Style TargetType="{x:Type TextBox}"> <Style.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="local:ElementExtensions.FocusOnHover" Value="True"/> </...
by flyingtree
14 Dec 2017, 09:44
Forum: Official Announcements
Replies: 177
Views: 117123

Re: Unreal Engine 4

@flyingtree Good catch. I introduced the if (PinnedWidget.IsValid()) late and didn't realize that created a code path that would lead to an uninitialized pointer. As for the font, the one used by most samples (Aero Matics) doesn't have glyphs for Chinese characters. Please, replace the references t...
by flyingtree
13 Dec 2017, 02:54
Forum: Official Announcements
Replies: 177
Views: 117123

Re: Unreal Engine 4

I just pushed the code to GitHub. Please, let me know if you spot anything that's wrong. @hcpizzi There are two bugs in the latest code. First, when I open the TestLevel map(double click),editor crashed. Assertion failed: IsValid() [File:c:\program files\epic games\ue_4.18\engine\source\runtime\cor...
by flyingtree
11 Dec 2017, 10:33
Forum: Official Announcements
Replies: 177
Views: 117123

Re: Unreal Engine 4

And there is another problem, noesis plugin doesn't support IME system, so Edit Box does't take Chinese Characters.
e1.png
but it works in C# project
e2.png