Search found 37 matches
- 10 Oct 2016, 14:43
- Forum: General Discussion
- Replies: 4
- Views: 2512
Re: Render text elements on top of Noesis
I went with the approach to alternate hide/show. It works well enough for my use case.
- 03 Oct 2016, 13:16
- Forum: General Discussion
- Replies: 4
- Views: 2512
Render text elements on top of Noesis
In my Unity application, I need to print some text on top of Unity to print out some debug information. I need this text to appear above any Noesis elements and/or Unity GUI elements. The style of the text does not really matter as it's only for debug reasons, the only requirement is that it never s...
- 15 Apr 2016, 08:51
- Forum: General Discussion
- Replies: 3
- Views: 2299
Re: Global keybindings in Noesis
I can't get your workaround to work. I tried moving the keybinding out to the root element: <UserControl x:Class="MyNamespace.LayoutRoot" x:Name="Root"> <Grid> <Grid.InputBindings> <KeyBinding Command="{Binding SomeCommand}" Gesture="Enter" /> </Grid.InputBind...
- 12 Apr 2016, 11:48
- Forum: General Discussion
- Replies: 3
- Views: 2299
Global keybindings in Noesis
I am creating a Unity application using NoesisGUI. My NoesisGUIPanel uses a UserControl named LayoutRoot as root for the GUI. Inside this app, I have a button, let's call it ActionButton, which is a UserControl that is used in various views (but not all) in the app. Whenever ActionButton is used in ...
- 07 Jan 2016, 14:42
- Forum: General Discussion
- Replies: 3
- Views: 2912
Re: StopStoryboard in DataTrigger.EndActions
Thanks for the tip, but I'm afraid my real use case is a bit too complex for that workaround to work. I'll have to do without the animation for the time being.
- 21 Dec 2015, 16:28
- Forum: General Discussion
- Replies: 3
- Views: 2912
StopStoryboard in DataTrigger.EndActions
I am writing a style containing a DataTrigger that will animate on certain states. Right now, when leaving the state, the animation will not stop. I have tried including a StopStoryboard action in my DataTrigger.EndActions block, but no luck. Am I doing something wrong here? <Style x:Key="MySty...
- 18 Nov 2015, 16:26
- Forum: General Discussion
- Replies: 1
- Views: 1659
[C#] Resolving static enum reference
I am writing a DataTrigger that's supposed to react to changes in an enum: <DataTrigger Binding="{Binding MyEnum}" Value="{x:Static ns:AnEnum.A}"> <Setter Property="Content" Value="{StaticResource ResourceA}"/> </DataTrigger> <DataTrigger Binding="{Bindin...
- 10 Nov 2015, 13:40
- Forum: General Discussion
- Replies: 1
- Views: 1229
DependencyProperty with double type.
I am trying to declare a DependencyProperty: public static DependencyProperty BatteryLevelProperty = DependencyProperty.Register("BatteryLevel", typeof(double), typeof(BatteryIndicator), new PropertyMetadata(0, OnBatteryLevelChangedCallback)); But when building Noesis fails with the error ...
- 04 Sep 2015, 15:41
- Forum: General Discussion
- Replies: 2
- Views: 1422
Re: Noesis swallows useful exception information.
That's great, thanks!
- 02 Sep 2015, 09:30
- Forum: General Discussion
- Replies: 4
- Views: 2477
Re: KeyBindings in Noesis
I filed this in the tracker, and it was included in 1.2.4 http://www.noesisengine.com/docs/Gui.Co ... gelog.html
Enhancement InputBindings are now DependencyObjects and Command is a DependencyProperty so bindings can be set.