Search found 90 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 9
by elecman
15 Mar 2018, 08:26
Forum: General Discussion
Replies: 5
Views: 1360

Re: Render once

Thanks, I will have a look at the API in that file. Is that in the documentation somewhere? I don't have the animations of the cabin or other instruments ready yet. There is a lot of complex logic behind that (systems, have to be powered, computer not failed, CB not popped, etc) which has to be simu...
by elecman
14 Mar 2018, 00:53
Forum: General Discussion
Replies: 5
Views: 1360

Re: Render once

No problem, will wait until the next version.
Can a RenderOnce() function be implemented in addition to a flag?
by elecman
13 Mar 2018, 00:36
Forum: General Discussion
Replies: 5
Views: 1360

Render once

With the latest Unity version, what is the best way to render a standalone object (not fullsceen) only when something changes? It would be nice if the render loop can be paused without any hacks.
by elecman
02 Feb 2018, 22:26
Forum: General Discussion
Replies: 1
Views: 877

Doesn't work with Unity SRP

I tried NoesisGUI with the Unity 2018 beta and it looks like it doesn't work with the Scriptable Render Pipeline (low end). Is this a known problem?
by elecman
24 Jan 2018, 05:19
Forum: Official Announcements
Replies: 130
Views: 102316

Re: BETA: NoesisGUI v2.1.0rc1

An object space object is not rendered in a standalone Windows build but works in the editor. Bug report filed: 1225.
by elecman
21 Jan 2018, 08:58
Forum: Official Announcements
Replies: 130
Views: 102316

Re: BETA: NoesisGUI v2.1.0rc1

Bug 1202 (Fullscreen is drawn instead of rendertexture on mesh) is not fixed. This is kind of a showstopper for our project. Any chance to fix it?
by elecman
12 Jan 2018, 08:52
Forum: Showcase Gallery
Replies: 8
Views: 19354

Re: Electronic Aircraft display (EFIS)

They match the real thing pretty closely. It is hard to measure without some sort of screen calibration device (color munki) and taking a photo and using an eye dropper doesn't really work. Instead, I calibrated the colors by eye. Close enough.
by elecman
13 Dec 2017, 01:43
Forum: General Discussion
Replies: 5
Views: 1576

Re: Unity crash

This is supposed to be fixed in beta .10 but if the render texture is added to the emissive slot only, the xaml is rendered full screen instead of in world space.

I filed a new bug report, because this issue had been warned for already in the previous bug report.

Bug nr.
0001202
by elecman
17 Nov 2017, 23:46
Forum: General Discussion
Replies: 9
Views: 2987

Re: Noesis Unity on WebGL

Looking at this Unity blog post, I don't see a reason why you can't use a native C++ plugin in WebGL:
https://blogs.unity3d.com/2017/01/19/lo ... ity-webgl/
by elecman
16 Nov 2017, 23:25
Forum: General Discussion
Replies: 6
Views: 2332

Re: Replace xaml at runtime

Thanks, that did the trick :-)
  • 1
  • 2
  • 3
  • 4
  • 5
  • 9