Search found 48 matches

by samc
26 Jan 2021, 20:25
Forum: General Discussion
Replies: 6
Views: 1216

Re: External event routing into Noesis

I've attempted to reproduce the small example using DataEventTrigger but Unity is giving me an error: "Unknown type 'NoesisGUIExtensions.DataEventTrigger'" -- any ideas what might cause that? I made sure that this line is in my user control: xmlns:noesis="clr-namespace:NoesisGUIExtens...
by samc
26 Jan 2021, 20:10
Forum: General Discussion
Replies: 6
Views: 1216

Re: External event routing into Noesis

YES! I think that's what I'm looking for! Thank you so much for the help.

sam
by samc
26 Jan 2021, 19:24
Forum: General Discussion
Replies: 6
Views: 1216

Re: External event routing into Noesis

Unfortunately, it's more complicated than just the active control -- neither bubbling or tunneling will work in this case. I want any controls in my main window to respond to gameplay events. It sounds like RoutedEvent will just not work. Some examples of how I might use this: - there is a timer, an...
by samc
26 Jan 2021, 03:02
Forum: General Discussion
Replies: 6
Views: 1216

External event routing into Noesis

I've got some external events happening in my game that I want to route to the UI so it has a chance to respond to them (ie, trigger a storyboard, change visual states, etc). I was experimenting with putting a RoutedEvent and RoutedEventHandler on my main window. That worked great for event handling...
by samc
18 Jan 2021, 19:31
Forum: General Discussion
Replies: 3
Views: 1157

Re: Sound Action Issue

Looking at this more, it seems like something is broken in wwise...

thanks,
sam
by samc
18 Jan 2021, 18:59
Forum: General Discussion
Replies: 3
Views: 1157

Re: Sound Action Issue

They are almost all triggered by changes in data. For example, a cool down expires and the UI is triggering a PlaySoundAction when they cool down hits 0. I believe we are updating teh view while it's in the background, but I'll verify. When we bring the application back to the foreground everything ...
by samc
15 Jan 2021, 22:33
Forum: General Discussion
Replies: 3
Views: 1157

Sound Action Issue

We're hitting an issue in the player builds related to audio. We've got a custom callback for Noesis.GUI.SetPlayAudioCallback(...). When users alt-tab out of the application, it seems like Noesis stops firing any of the sound actions and our callback isn't triggered.. but when the user brings the ap...
by samc
26 Sep 2020, 00:19
Forum: General Discussion
Replies: 2
Views: 1355

Re: StoryboardCompletedTrigger

Turns out, I was just doing something dumb. After starting at it enough and playing around, I found out that I was listening for the wrong storyboard :(

oops.

sam
by samc
25 Sep 2020, 22:47
Forum: General Discussion
Replies: 1
Views: 1289

NotifyPropertyChanged() triggering actions 2x

I'm using NotifyPropertyChanged in my code to notify Noesis when a property has changed. I also have a data trigger setup like this: <ei:DataTrigger Binding="{Binding ActiveState}" Comparison="Equal" Value="2"> <ei:PlaySoundAction Source="play_ui_generic_click_01.w...
by samc
25 Sep 2020, 21:44
Forum: General Discussion
Replies: 2
Views: 1355

StoryboardCompletedTrigger

I'm attempting to get StoryboardCompletedTrigger to work. My setup looks something like this: User control: <UserControl.Resources> <ResourceDictionary> <Storyboard x:Key="CooldownStoryboard"> <DoubleAnimation Duration="0" To="1" Storyboard.TargetProperty="(UIEleme...