Search found 74 matches
- 14 Sep 2023, 01:07
- Forum: General Discussion
- Replies: 4
- Views: 515
LocExtension and Preview
Hello, I was following along with these instructions: https://www.noesisengine.com/docs/Gui.Core.LocalizationTutorial.html I was trying to get the "first" part of Loc Extension working - namely, making a "Language_en-us.xaml" resource dictionary with strings in it, and then using...
- 07 Aug 2023, 18:55
- Forum: General Discussion
- Replies: 1
- Views: 363
Inspector for PS5
Hi, We're using Unity and are now creating PS5 builds and had a question - is it possible to connect the noesis GUi.Inspector to a PS5? The ps5 isn't showing up in our list of options to connect to, so we're not sure if it's just not supported or if we're doing somethign wrong. We reviewed the docs:...
- 12 Apr 2023, 21:02
- Forum: Official Announcements
- Replies: 6
- Views: 8345
Re: Visual Studio Code Extension
This is super amazing! Been playing with it -- I love vscode and the editor is already super helpful. One thing we were' doing inside blend is that we'd link our xaml to sample data, like this: d:DataContext="{d:DesignData /Blend/SampleData/HUD/HUDPaperDoll.xaml}" Is there any support for ...
- 06 Mar 2023, 20:12
- Forum: General Discussion
- Replies: 5
- Views: 803
Re: question about memory leaks in editor
That _extends dictionary is cleared on domain reload as you mentioned, that will happen every time you hit Play if you have the default option selected in Unity (Edit > Project Settings > Editor and Enter Play Mode Options). Anyway, if there are circular references like the ones I described, our na...
- 03 Mar 2023, 20:22
- Forum: General Discussion
- Replies: 5
- Views: 803
Re: question about memory leaks in editor
I think the problem is with this static "_extends" dictionary defined in "Extends.cs": private static Dictionary<long, ExtendInfo> _extends = new Dictionary<long, ExtendInfo>(); It looks like this is cleared on domain reload, but I don't see that it is being cleared after play in...
- 03 Mar 2023, 00:45
- Forum: General Discussion
- Replies: 5
- Views: 803
question about memory leaks in editor
I was doing some work with the memory profiler in Unity.. Basically, I'd launch unity, play in editor in a simple level, stop playing, take a memory snapshot, then play in editor in the same level again, exit, and take a second snapshot. Then I'd compare the two snapshots using the memory profiler. ...
- 09 Jan 2023, 18:51
- Forum: General Discussion
- Replies: 3
- Views: 531
Re: best way to track down this error: 'Converter<Brush>' binding converter failed to convert value
I'm not seeing that second error message - only the first! Could that be related to log level in settings? hmm
sam
sam
- 05 Jan 2023, 20:45
- Forum: General Discussion
- Replies: 3
- Views: 531
best way to track down this error: 'Converter<Brush>' binding converter failed to convert value
Hi, I'm using Unity with Noesis and I've just upgraded to 3.1.6. I'm seeing a lot of errors that were perhaps hidden before, that look like this: [NOESIS/E] 'Converter<Brush>' binding converter failed to convert value '' (type 'String') I'm nearly certain that this is just a problem in my XAML. We h...
- 04 Jan 2023, 20:33
- Forum: General Discussion
- Replies: 2
- Views: 602
Meta file conflicts in 3.1.6
I've just started upgrading to 3.1.6 and I noticed that lots of the meta files included have conflicting GUIDs and cause warnings in Unity. For example - Runtime/API/Proxies/GridLength.cs.meta has a GUID of 3c88babd0bf855a89a7398a084ec3a25, but so does Runtime/API/Core/BoxedFreezableCollection.cs.me...
- 04 Jan 2023, 19:08
- Forum: Official Announcements
- Replies: 14
- Views: 5943
Re: [Beta] NoesisGUI v3.2
Any ideas when we might see those Unity/Unreal betas? :D
sam
sam