Search found 32 matches
- 21 Oct 2020, 08:59
- Forum: General Discussion
- Replies: 9
- Views: 2319
Re: Read string out of ResourceDictionary in C++?
Sorry to revive this old thread, but perhaps other people will find this useful too. It seems like the solution no longer works in Noesis 3.x. How would I go about getting a string out of the resource dictionary in the latest version of Noesis?
Thanks!
Thanks!
- 19 Jan 2020, 18:11
- Forum: General Discussion
- Replies: 2
- Views: 1089
Re: NoesisGUI with C++ and CMake
Not sure what you are after. This is what I do: add_library(noesis STATIC IMPORTED) set_target_properties(noesis PROPERTIES INTERFACE_INCLUDE_DIRECTORIES $ENV{BASIS_LIB2015_X64_PATH}/NoesisGUI-NativeSDK-2.2.4/Include IMPORTED_LOCATION_DEBUG $ENV{BASIS_LIB2015_X64_PATH}/NoesisGUI-NativeSDK-2.2.4/Lib/...
- 21 Aug 2019, 08:13
- Forum: General Discussion
- Replies: 4
- Views: 1083
Re: Crash in InlineCollection::Clear() - related to reference counting?
Added to mantis with ID 0001542.
- 20 Aug 2019, 19:59
- Forum: General Discussion
- Replies: 3
- Views: 840
Re: Problem with gamepad and control focus
Awesome, that's exactly what I wanted. Thanks!
- 20 Aug 2019, 12:49
- Forum: General Discussion
- Replies: 3
- Views: 840
Problem with gamepad and control focus
Hi, I have a very basic placeholder pause menu for the game I am developing. The layout code looks like this: <Border Grid.Row="1" Grid.Column="1" Background="#FF474F54" BorderBrush="#FF2F3538" BorderThickness="2" CornerRadius="5"> <StackPa...
- 19 Aug 2019, 14:01
- Forum: General Discussion
- Replies: 4
- Views: 1083
Re: Crash in InlineCollection::Clear() - related to reference counting?
Small correction. I managed to reproduce this in release mode too. However, it seems to be a lot more random in release.
- 17 Aug 2019, 09:21
- Forum: General Discussion
- Replies: 4
- Views: 1083
Crash in InlineCollection::Clear() - related to reference counting?
Hi, I am using Noesis 2.2.3 with C++ and I get a crash when running my game in debug mode. I think it has to do with reference counting but I am not sure. Basically I have a text block on the HUD where I want to mix text and images (eg. "Press <BUTTON> to activate" where BUTTON is an image...
- 23 May 2019, 19:26
- Forum: General Discussion
- Replies: 5
- Views: 1213
Re: Best way to include button symbols in text?
Nevermind, I figured it out. For the record, I did something like this: Noesis::Ptr<Noesis::Run> run1 = *new Noesis::Run(); run1->SetText("Run1"); Noesis::Ptr<Noesis::Run> run2 = *new Noesis::Run(); run2->SetText("Run2"); Noesis::Ptr<Noesis::BitmapImage> bm = *new Noesis::BitmapI...
- 23 May 2019, 18:02
- Forum: General Discussion
- Replies: 5
- Views: 1213
Re: Best way to include button symbols in text?
According to the MS docs and other resources I found on the internet the TextBlock does not support InlineUIContainers, only RichTextBoxes: https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.documents.inlineuicontainer https://social.msdn.microsoft.com/Forums/en-US/96585db1-8ed4-4a12-8d63-b427...
- 23 May 2019, 16:28
- Forum: General Discussion
- Replies: 5
- Views: 1213
Re: Best way to include button symbols in text?
Awesome, I'll try that. Thanks!