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by Scherub
24 Nov 2015, 13:49
Forum: General Discussion
Replies: 10
Views: 10225

Re: [Unity] DPI Scaling

Many thanks! I'll take a closer look in the next few days and give you some feedback.

For now I have to focus on preparing my second test version.
by Scherub
24 Nov 2015, 11:51
Forum: General Discussion
Replies: 12
Views: 5424

Re: I can't run my project on Android device

Which Unity version are you using?

Can you create a new project and only import NoesisGUI, select one of the example scenes, deploy it to your Android device and see if this works?
by Scherub
24 Nov 2015, 03:10
Forum: General Discussion
Replies: 12
Views: 5424

Re: I can't run my project on Android device

There has changed quite a bit from v1.1 to v1.2.x. Even if NoesisGUI features an updater it might be a good idea in this case to remove all NoesisGUI directories that were installed with v1.1 and just re-import the new package. And be sure not to remove any of your own content! I can also say that I...
by Scherub
23 Nov 2015, 14:20
Forum: General Discussion
Replies: 2
Views: 2499

Re: 'Texture Atlas' and uniform scaling

Ah, very cool. Your custom ImageViewbox works great. Thank you very much! :)
by Scherub
23 Nov 2015, 13:33
Forum: General Discussion
Replies: 4
Views: 2836

Re: Not so nice looking circular UI elements

I think I'll just offer an option for that. I already offer more options than probably most mobile games anyway so it shouldn't make much of a difference anymore. :) And selecting it based on the device performance (and DPI) is something for after v1.0 is out. I really have to come to an end of the ...
by Scherub
23 Nov 2015, 12:44
Forum: General Discussion
Replies: 5
Views: 4598

Re: Japanese fonts "Noto Sans CJK JP" not found

Have you tried converting these fonts from .otf to .ttf? I don't know how good these converters work but I would give it a try until the next NoesisGUI version with otf-support ist released.
by Scherub
23 Nov 2015, 02:06
Forum: General Discussion
Replies: 2
Views: 2499

'Texture Atlas' and uniform scaling

Up until now I used separate images for my project and all the image scaling worked as expected. Since I'm nearing completion I wanted to switch to a kind of 'texture atlas' as suggested by NoesisGUI on this page . I starting exporting a sprite sheet with the also suggested Texture Packer. Unfortuna...
by Scherub
21 Nov 2015, 17:45
Forum: General Discussion
Replies: 5
Views: 4598

Re: Japanese fonts "Noto Sans CJK JP" not found

In this package are only OpenType fonts which are not yet supported by NoesisGUI. I think they will be in the next version. But that might be the reason why they can't be found.
by Scherub
20 Nov 2015, 11:18
Forum: General Discussion
Replies: 10
Views: 10225

Re: [Unity] DPI Scaling

Now I just had to start Void Expanse and test it with various window resolutions and I have to admit the scaling looks pretty good. Even spanning it across all three screens worked well for the UI, only the FPS wasn't up to it. :D So yes, I would be interested in more details of your custom viewbox ...
by Scherub
19 Nov 2015, 19:11
Forum: General Discussion
Replies: 4
Views: 2836

Re: Not so nice looking circular UI elements

If you mean the quality setting in the NoesisGuiPanel then this is set to high. And it looks already better than medium but still pretty jaggie compared to PPAA. I've attached a comparison image.
Circular Shapes - MSAA vs PPSA.png
Circular Shapes - MSAA vs PPSA.png (33.86 KiB) Viewed 2721 times
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