Search found 241 matches
- 23 May 2023, 14:03
- Forum: General Discussion
- Replies: 5
- Views: 384
Re: XAML Tutorial and Geometry Path Question
Just a brief follow-up question here. Since these paths have fixed dimensions, if I am wanting to have a UI like this grow in size (but not change scale), are my options the following: 1) 9-slice the paths shown above and create 9 separate paths. 2) Modify the path geometry dynamically on resize to ...
- 22 May 2023, 21:04
- Forum: General Discussion
- Replies: 5
- Views: 384
XAML Tutorial and Geometry Path Question
Could you describe what your workflow was to create the geometry paths for this UI? https://github.com/Noesis/Tutorials/tree/master/Samples/BackgroundBlur I'm working with the UI in Blend and I see the following paths, but I'm at a loss for how they were created: <Geometry x:Key="BackgroundBlur...
- 18 May 2023, 19:27
- Forum: General Discussion
- Replies: 16
- Views: 3119
Re: Background Effect and Texture Formats w/ HDR
Thank you! https://i.imgur.com/t0Gcrtt.png public class CopyRenderTexture : MonoBehaviour { public RenderTexture OutputRenderTexture { get; set; } private void Awake() { OutputRenderTexture = new RenderTexture(Screen.width, Screen.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear)...
- 17 May 2023, 19:28
- Forum: General Discussion
- Replies: 16
- Views: 3119
Re: Background Effect and Texture Formats w/ HDR
Unity exposes tonemapping features via the post-processing pipeline. If I change tonemapping from ACES to Neutral, or disable tonemapping, or set output to standard def, the bloom and dynamic range is lost. I don't know if I can remove HDR without disabling HDR effects in the post-processing pipelin...
- 17 May 2023, 17:17
- Forum: General Discussion
- Replies: 16
- Views: 3119
Re: Background Effect and Texture Formats w/ HDR
...Maybe I need to modify Unity's post-processing stack to premultiply alpha. I tried this with a post-processing effect (similar to above) but maybe that output is overwritten. I'll try premultiplying alpha via a camera OnRenderImage pass. Update. This didn't work for me, but perhaps I am missing s...
- 17 May 2023, 17:16
- Forum: General Discussion
- Replies: 16
- Views: 3119
Re: Background Effect and Texture Formats w/ HDR
That's fair. I'm trying to get Noesis BackgroundEffect working with Unity RenderTexture output when Unity Post-Processing is enabled. Example 1 : Camera Backbuffer. Unity Post-Processing w/ HDR is enabled, but BackgroundEffect is disabled (as expected). Bloom exists around star and starship engines....
- 16 May 2023, 22:42
- Forum: General Discussion
- Replies: 16
- Views: 3119
Re: Background Effect and Texture Formats w/ HDR
I'm uncertain that HDR to SDR conversion is what I need. HDR to SDR exhibits the same behavior as routing camera render target output to a non-HDR texture. I think Unity strips HDR when the render target is SDR. Or maybe this does work, but due to the gamma correction or Reinhard tone mapping, it ju...
- 16 May 2023, 22:25
- Forum: General Discussion
- Replies: 16
- Views: 3119
Re: Background Effect and Texture Formats w/ HDR
Thank you.
Feature request is here: https://www.noesisengine.com/bugs/view.php?id=2601
I'll look into HDR to SDR conversion via a shader.
Feature request is here: https://www.noesisengine.com/bugs/view.php?id=2601
I'll look into HDR to SDR conversion via a shader.
- 16 May 2023, 15:38
- Forum: General Discussion
- Replies: 16
- Views: 3119
Background Effect and Texture Formats w/ HDR
I'm working with BackgroundEffect and as a first step, I am compositing my camera output to a single render texture. Initially, I used ARGB32 Linear, and this works with a Rectangle and TextureSource. Great, almost there, I'm thinking! Unfortunately, the ARGB32 Linear format disables Unity HDR rende...
- 24 Mar 2023, 22:23
- Forum: Showcase Gallery
- Replies: 9
- Views: 29414
Re: SVG
Does InkScape still support export from SVG to XAML? It seems they may have removed support.
Update: Yes, it does! Use Save As instead of Export.
Update: Yes, it does! Use Save As instead of Export.