Search found 3898 matches
- 20 Mar 2014, 16:47
- Forum: General Discussion
- Replies: 5
- Views: 2031
Re: Unexpected number of bytes written
Please, create a new empty project, import noesisGUI package, copy that xaml and tell me if it builds properly.
- 20 Mar 2014, 15:29
- Forum: General Discussion
- Replies: 9
- Views: 3346
Re: Touch sample choppy movement.
Amazing report! We always tested with 30 fps because it is the default in Unity and the recommended setting for saving battery. Anyway, in my opinion your .apk (at 60 fps) is acceptable, yes, it is true that there are a few smoothness artifacts. I will find time to investigate why the frame rate is ...
- 20 Mar 2014, 15:25
- Forum: General Discussion
- Replies: 6
- Views: 3788
Re: Issues when using SFML
Yes, as said above that is happening because you need a stencil surface active when rendering to the main frame buffer.
Please, activate it and tell us if the masking issues disappear.
Please, activate it and tell us if the masking issues disappear.
- 19 Mar 2014, 22:26
- Forum: General Discussion
- Replies: 7
- Views: 3954
Re: DataTemplateSelector in Unity Version
We have created an internal ticket for this feature (low priority). If you want to track it, please, file a bug.
Thanks!
Thanks!
- 19 Mar 2014, 22:25
- Forum: General Discussion
- Replies: 4
- Views: 2183
Re: Update 1.1.4 => 1.1.5 Crash
We will try in the future detecting when the package is being upgraded and rebuild everything. For now it should be enough to do:
1. Remove Assets\StreamingAssets\NoesisGUI\Data\$PLATFORM\Unity for each platform
2. Rebuild data Window->NoesisGui->Settings menu
1. Remove Assets\StreamingAssets\NoesisGUI\Data\$PLATFORM\Unity for each platform
2. Rebuild data Window->NoesisGui->Settings menu
- 19 Mar 2014, 22:22
- Forum: General Discussion
- Replies: 9
- Views: 3346
Re: Touch sample choppy movement.
Your .apk works fine here. I tested moving the cat from corner to another using inertia.
I suppose you are not getting this behavior. Can you log the velocities per frame? They are passed in the ManipulationDeltaEventArgs struct.
Thanks!
I suppose you are not getting this behavior. Can you log the velocities per frame? They are passed in the ManipulationDeltaEventArgs struct.
Thanks!
- 19 Mar 2014, 15:39
- Forum: General Discussion
- Replies: 5
- Views: 3610
Re: asm.js and webGL
Yes! I think we are in the right track.
- 19 Mar 2014, 15:27
- Forum: General Discussion
- Replies: 6
- Views: 3788
Re: Issues when using SFML
The best way to verify is something is bug or not is testing the xaml in the XamlPlayer. Please test there if the triggers are working. They should. I think that the root of your problem in your integration is that you are not restoring the GL state properly. I don't know how SFML works, if it has a...
- 19 Mar 2014, 15:21
- Forum: General Discussion
- Replies: 9
- Views: 3346
Re: Touch sample choppy movement.
Can you generate an .apk with the TouchSample and send it to me? I want to verify that the result is the same than the apk I have here.
Thanks!
Thanks!
- 19 Mar 2014, 14:30
- Forum: General Discussion
- Replies: 9
- Views: 3346