Search found 321 matches
- 12 May 2023, 09:59
- Forum: General Discussion
- Replies: 1
- Views: 245
Re: TreeView Optimization
Hi,
Could you share with us the part of your XAML that is causing the issue, and explain to us how the DataContext is implemented? I mean, is it C++? Is it Blueprint? How are you updating the items every frame?
Thanks.
Could you share with us the part of your XAML that is causing the issue, and explain to us how the DataContext is implemented? I mean, is it C++? Is it Blueprint? How are you updating the items every frame?
Thanks.
- 20 Apr 2023, 12:44
- Forum: General Discussion
- Replies: 4
- Views: 1339
Re: Exposing UE delegates and events to DataEventTrigger
Hello, As you figured out, at the moment there's no support for it, but I'm looking into it. Could you please create a ticket for it? I'm still looking into the issue, but the more likely scenario would be to expose multi cast delegate properties as events, as those can be declared both in C++ and i...
- 04 Apr 2023, 13:04
- Forum: General Discussion
- Replies: 1
- Views: 589
Re: How to Add Functionality to Noesis World UI - Unreal Engine
Hi JonasCerny,
You can call UNoesisWorldUIComponent::SetDataContext (from C++ or Blueprint) and pass an UObject that implements the functionality.
You can call UNoesisWorldUIComponent::SetDataContext (from C++ or Blueprint) and pass an UObject that implements the functionality.
- 04 Apr 2023, 12:53
- Forum: General Discussion
- Replies: 1
- Views: 502
Re: NoesisWorldUI Crashing Unreal Engine (Assertion failed: Can't have a load action when no texture is bound)
Hi JonasCerny,
This has already been fixed and will be in 3.2.1. I've attached the patch to resolve the issue.
This has already been fixed and will be in 3.2.1. I've attached the patch to resolve the issue.
- 29 Mar 2023, 13:11
- Forum: General Discussion
- Replies: 11
- Views: 1258
Re: Passing vector and texture parameters to UE materials
Hi vmaurer,
I've also managed to expose texture parameters. You can set them using either StaticResources, as you suggested, as well as Bindings from the DataContext.
It will be part of the 3.2.1 release, but I can send you a patch to try if you want.
I've also managed to expose texture parameters. You can set them using either StaticResources, as you suggested, as well as Bindings from the DataContext.
It will be part of the 3.2.1 release, but I can send you a patch to try if you want.
- 23 Mar 2023, 16:51
- Forum: General Discussion
- Replies: 2
- Views: 384
Re: Noesis breaking SceneCapture2D Alpha in Unreal
Hi Satellite5,
Did you get the chance to try this out? Did it resolve your issue?
Did you get the chance to try this out? Did it resolve your issue?
- 23 Mar 2023, 01:53
- Forum: General Discussion
- Replies: 1
- Views: 265
Re: Using Noesis as Unreal software cursor
Hi,
I'm looking into this, and I've figured out the cause of the crash. But, after fixing the cause, I've discovered another issue that I want to take a closer look to.
I've created a ticket in the bug tracker to follow up on this issue: https://www.noesisengine.com/bugs/view.php?id=2542
I'm looking into this, and I've figured out the cause of the crash. But, after fixing the cause, I've discovered another issue that I want to take a closer look to.
I've created a ticket in the bug tracker to follow up on this issue: https://www.noesisengine.com/bugs/view.php?id=2542
- 22 Mar 2023, 16:13
- Forum: General Discussion
- Replies: 11
- Views: 1736
Re: Noesis 3.2 Rive Questions
Hi vancura,
I've created a ticket to track this issue: https://www.noesisengine.com/bugs/view.php?id=2540
I've created a ticket to track this issue: https://www.noesisengine.com/bugs/view.php?id=2540
- 22 Mar 2023, 14:55
- Forum: General Discussion
- Replies: 9
- Views: 514
Re: Unreal, installed plugin, nothing is visible
Could you paste your test Xaml here, please, so I can take a look?
- 22 Mar 2023, 12:59
- Forum: General Discussion
- Replies: 11
- Views: 1258
Re: Passing vector and texture parameters to UE materials
Here it is. Let us know if this works for you.