Search found 3915 matches

by jsantos
17 Jan 2014, 20:38
Forum: General Discussion
Replies: 6
Views: 3820

Re: ViewModel "not set to an instance of an object"

This is something we have to improve by the way:

viewtopic.php?f=3&t=269
by jsantos
17 Jan 2014, 15:53
Forum: General Discussion
Replies: 6
Views: 3820

Re: ViewModel "not set to an instance of an object"

DelegateCommand is not part of noesisGUI (it happens the same with WPF). You can implement it easily, as shown in the Commands tutorial . [Noesis.Extended] public class DelegateCommand : Noesis.BaseCommand { private readonly System.Action _action; public DelegateCommand(System.Action action) { _acti...
by jsantos
17 Jan 2014, 15:06
Forum: General Discussion
Replies: 10
Views: 5348

Re: Video Rendering

Thanks for those links Nir!

Problem with that solutions is the cost for the final user of noesisGUI: we are not yet strong enough to negotiate a license to be integrated in our product. Anyway we will evaluate all the options whenever we have time for this.
by jsantos
17 Jan 2014, 00:56
Forum: General Discussion
Replies: 10
Views: 5348

Re: Video Rendering

However when working with the YCbCrA color space the Video System holds up to 4 different texture sources, one for each channel, and the actual color decoding is performed on the GPU. In that case integrating a video with Noesis GUI will require an additional low level interference at the shader le...
by jsantos
14 Jan 2014, 22:56
Forum: General Discussion
Replies: 0
Views: 6930

Online documentation

By popular demand, the documentation from our latest SDK is available online at the following address:

http://www.noesisengine.com/docs

Enjoy!
by jsantos
14 Jan 2014, 01:11
Forum: General Discussion
Replies: 2
Views: 2122

Re: GUI hit testing

Do you want this to know if an input event must be sent to your 3d scene? We use HitTest() in our integration tutorial for this purpose: static bool captured = false; switch (uMsg) { case WM_MOUSEMOVE: { if (gXamlRenderer != 0) { gXamlRenderer->MouseMove(LOWORD(lParam), HIWORD(lParam)); } break; } c...
by jsantos
13 Jan 2014, 21:05
Forum: General Discussion
Replies: 10
Views: 5348

Re: Video Rendering

Just want to be sure that I understand you - In order to achieve dynamic texture effect I have to do the following: 1. Create the low level GPU resource myself (D3D9, GL etc..) 2. Create an instance of Noesis::Render::DX9Texture2D or Noesis::Render::GLTexture2D (Depends on used rendering API) with ...
by jsantos
13 Jan 2014, 19:20
Forum: Showcase Gallery
Replies: 0
Views: 8720

Horizontal Text Fade

A little XAML showing text that advances horizontally with a fade in.
Text.png
by jsantos
11 Jan 2014, 17:11
Forum: Showcase Gallery
Replies: 2
Views: 19246

9-slice scaling

9-slice scaling lets you scale vector and bitmap objects without distorting their geometry, retaining the look of key elements like text or rounded corners. 9-Slice.jpg <Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx...
by jsantos
10 Jan 2014, 19:05
Forum: General Discussion
Replies: 5
Views: 3616

Re: asm.js and webGL

Hi Rob,

Yes! We have investigated that option and is in the roadmap (low priority for now) to implement it. I personally would love to find time to implement this but we have so many tickets... I don't know yet when we will start with this.

Thanks for sharing!