Search found 3915 matches
- 17 Jan 2014, 20:38
- Forum: General Discussion
- Replies: 6
- Views: 3820
- 17 Jan 2014, 15:53
- Forum: General Discussion
- Replies: 6
- Views: 3820
Re: ViewModel "not set to an instance of an object"
DelegateCommand is not part of noesisGUI (it happens the same with WPF). You can implement it easily, as shown in the Commands tutorial . [Noesis.Extended] public class DelegateCommand : Noesis.BaseCommand { private readonly System.Action _action; public DelegateCommand(System.Action action) { _acti...
- 17 Jan 2014, 15:06
- Forum: General Discussion
- Replies: 10
- Views: 5348
Re: Video Rendering
Thanks for those links Nir!
Problem with that solutions is the cost for the final user of noesisGUI: we are not yet strong enough to negotiate a license to be integrated in our product. Anyway we will evaluate all the options whenever we have time for this.
Problem with that solutions is the cost for the final user of noesisGUI: we are not yet strong enough to negotiate a license to be integrated in our product. Anyway we will evaluate all the options whenever we have time for this.
- 17 Jan 2014, 00:56
- Forum: General Discussion
- Replies: 10
- Views: 5348
Re: Video Rendering
However when working with the YCbCrA color space the Video System holds up to 4 different texture sources, one for each channel, and the actual color decoding is performed on the GPU. In that case integrating a video with Noesis GUI will require an additional low level interference at the shader le...
- 14 Jan 2014, 22:56
- Forum: General Discussion
- Replies: 0
- Views: 6930
Online documentation
By popular demand, the documentation from our latest SDK is available online at the following address:
http://www.noesisengine.com/docs
Enjoy!
http://www.noesisengine.com/docs
Enjoy!
- 14 Jan 2014, 01:11
- Forum: General Discussion
- Replies: 2
- Views: 2122
Re: GUI hit testing
Do you want this to know if an input event must be sent to your 3d scene? We use HitTest() in our integration tutorial for this purpose: static bool captured = false; switch (uMsg) { case WM_MOUSEMOVE: { if (gXamlRenderer != 0) { gXamlRenderer->MouseMove(LOWORD(lParam), HIWORD(lParam)); } break; } c...
- 13 Jan 2014, 21:05
- Forum: General Discussion
- Replies: 10
- Views: 5348
Re: Video Rendering
Just want to be sure that I understand you - In order to achieve dynamic texture effect I have to do the following: 1. Create the low level GPU resource myself (D3D9, GL etc..) 2. Create an instance of Noesis::Render::DX9Texture2D or Noesis::Render::GLTexture2D (Depends on used rendering API) with ...
- 13 Jan 2014, 19:20
- Forum: Showcase Gallery
- Replies: 0
- Views: 8720
Horizontal Text Fade
A little XAML showing text that advances horizontally with a fade in.
- 11 Jan 2014, 17:11
- Forum: Showcase Gallery
- Replies: 2
- Views: 19246
9-slice scaling
9-slice scaling lets you scale vector and bitmap objects without distorting their geometry, retaining the look of key elements like text or rounded corners. 9-Slice.jpg <Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx...
- 10 Jan 2014, 19:05
- Forum: General Discussion
- Replies: 5
- Views: 3616
Re: asm.js and webGL
Hi Rob,
Yes! We have investigated that option and is in the roadmap (low priority for now) to implement it. I personally would love to find time to implement this but we have so many tickets... I don't know yet when we will start with this.
Thanks for sharing!
Yes! We have investigated that option and is in the roadmap (low priority for now) to implement it. I personally would love to find time to implement this but we have so many tickets... I don't know yet when we will start with this.
Thanks for sharing!