Search found 44 matches

by antsonthetree
26 Jan 2018, 18:54
Forum: General Discussion
Replies: 4
Views: 1571

Re: UE4 C++ Custom Converter Question

My bad - I posted the wrong xaml file. The converter is used in GameMenu.xaml below. See lines 43 and 53. I based my C++ implementation on the Thousands converter code, but somethings not working right. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x=...
by antsonthetree
26 Jan 2018, 16:31
Forum: General Discussion
Replies: 4
Views: 1571

UE4 C++ Custom Converter Question

I am trying to write a ValueConverter in C++ for the UE4 plugin, but it does not seem to be working. It compiles, and the project runs without crashing, but my value is not being converted. The converter is designed to simply return the negative of a float value. I use this with ActualWidth to help ...
by antsonthetree
24 Jan 2018, 03:33
Forum: General Discussion
Replies: 4
Views: 1533

Re: UE4 Render Target Material

This is really great news! I totally missed the QuestLog example. FYI the list of bindable UE4 datatypes in the doc (https://github.com/Noesis/UE4Plugin) does not include Texture2D or TextureRenderTarget2D.

Thank you for the info!
Jake
by antsonthetree
24 Jan 2018, 03:28
Forum: General Discussion
Replies: 3
Views: 1175

Re: Third Party XAML Controls

I kind of figured this would be a no-go issue, but thanks for confirming. For me this is not a show-stopper. The Xceed controls are open source so maybe I can convert the property grid later, or come up with something that looks good enough. In the end, whatever I do in Xaml will still look better t...
by antsonthetree
24 Jan 2018, 03:24
Forum: General Discussion
Replies: 7
Views: 2047

Re: UE4 Storyboard Completed Event

Excellent! I've just tested this in my test app and it works perfectly.

Thanks a lot for the info!

Jake
by antsonthetree
23 Jan 2018, 16:01
Forum: General Discussion
Replies: 4
Views: 1533

UE4 Render Target Material

Hello, I have a material that is a render target (remote camera, mini-map, etc) that I would like to display in a corner of my Noesis HUD. It looks like I cannot bind xaml Image Source directly to a material or texture in UE4. What is the preferred method for doing this in Noesis and UE4? Thanks Jake
by antsonthetree
22 Jan 2018, 23:28
Forum: General Discussion
Replies: 3
Views: 1175

Third Party XAML Controls

How would I go about including third party controls (like Xceed property grid) in my UE4 / C++ project? The main issue I see here is that the third party controls are written in C# / managed code and my project is unmanaged. Not sure how to make this happen. Thanks!
by antsonthetree
22 Jan 2018, 19:44
Forum: General Discussion
Replies: 7
Views: 2047

UE4 Storyboard Completed Event

Hello, I'm trying to bind to the Completed event of a storyboard in UE4, but it does not seem to be working. I'm using the ShooterGame demo as a testbed for this. I've added a binding to the Resume function to the OnMainHide storyboard (in GameMenu.xaml) as below: <Storyboard x:Key="OnMainHide&...
by antsonthetree
12 Jan 2018, 02:26
Forum: General Discussion
Replies: 4
Views: 1961

Re: UE4 Multiple NoesisViews

Going with your initial approach (multiple NoesisViews), maybe the problem is that the first one still has the input when then second one is created. I'm guessing you're adding it to the viewport, since it's being displayed, but are you calling SetInputModeUIOnly passing the new NoesisView as the w...
by antsonthetree
11 Jan 2018, 20:05
Forum: General Discussion
Replies: 4
Views: 1073

Re: UE4 ShooterGame - Need Xaml

Thanks for updating the project. That was a big help!