Search found 44 matches
- 26 Jan 2018, 18:54
- Forum: General Discussion
- Replies: 4
- Views: 1571
Re: UE4 C++ Custom Converter Question
My bad - I posted the wrong xaml file. The converter is used in GameMenu.xaml below. See lines 43 and 53. I based my C++ implementation on the Thousands converter code, but somethings not working right. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x=...
- 26 Jan 2018, 16:31
- Forum: General Discussion
- Replies: 4
- Views: 1571
UE4 C++ Custom Converter Question
I am trying to write a ValueConverter in C++ for the UE4 plugin, but it does not seem to be working. It compiles, and the project runs without crashing, but my value is not being converted. The converter is designed to simply return the negative of a float value. I use this with ActualWidth to help ...
- 24 Jan 2018, 03:33
- Forum: General Discussion
- Replies: 4
- Views: 1533
Re: UE4 Render Target Material
This is really great news! I totally missed the QuestLog example. FYI the list of bindable UE4 datatypes in the doc (https://github.com/Noesis/UE4Plugin) does not include Texture2D or TextureRenderTarget2D.
Thank you for the info!
Jake
Thank you for the info!
Jake
- 24 Jan 2018, 03:28
- Forum: General Discussion
- Replies: 3
- Views: 1175
Re: Third Party XAML Controls
I kind of figured this would be a no-go issue, but thanks for confirming. For me this is not a show-stopper. The Xceed controls are open source so maybe I can convert the property grid later, or come up with something that looks good enough. In the end, whatever I do in Xaml will still look better t...
- 24 Jan 2018, 03:24
- Forum: General Discussion
- Replies: 7
- Views: 2047
Re: UE4 Storyboard Completed Event
Excellent! I've just tested this in my test app and it works perfectly.
Thanks a lot for the info!
Jake
Thanks a lot for the info!
Jake
- 23 Jan 2018, 16:01
- Forum: General Discussion
- Replies: 4
- Views: 1533
UE4 Render Target Material
Hello, I have a material that is a render target (remote camera, mini-map, etc) that I would like to display in a corner of my Noesis HUD. It looks like I cannot bind xaml Image Source directly to a material or texture in UE4. What is the preferred method for doing this in Noesis and UE4? Thanks Jake
- 22 Jan 2018, 23:28
- Forum: General Discussion
- Replies: 3
- Views: 1175
Third Party XAML Controls
How would I go about including third party controls (like Xceed property grid) in my UE4 / C++ project? The main issue I see here is that the third party controls are written in C# / managed code and my project is unmanaged. Not sure how to make this happen. Thanks!
- 22 Jan 2018, 19:44
- Forum: General Discussion
- Replies: 7
- Views: 2047
UE4 Storyboard Completed Event
Hello, I'm trying to bind to the Completed event of a storyboard in UE4, but it does not seem to be working. I'm using the ShooterGame demo as a testbed for this. I've added a binding to the Resume function to the OnMainHide storyboard (in GameMenu.xaml) as below: <Storyboard x:Key="OnMainHide&...
- 12 Jan 2018, 02:26
- Forum: General Discussion
- Replies: 4
- Views: 1961
Re: UE4 Multiple NoesisViews
Going with your initial approach (multiple NoesisViews), maybe the problem is that the first one still has the input when then second one is created. I'm guessing you're adding it to the viewport, since it's being displayed, but are you calling SetInputModeUIOnly passing the new NoesisView as the w...
- 11 Jan 2018, 20:05
- Forum: General Discussion
- Replies: 4
- Views: 1073
Re: UE4 ShooterGame - Need Xaml
Thanks for updating the project. That was a big help!