Search found 2983 matches

by sfernandez
17 Jan 2024, 10:32
Forum: General Discussion
Replies: 4
Views: 3064

Re: Proper MVVM approach for my UI

how can I use this information for resizing them? Each control has a number of properties to know when they are focused: - IsFocused indicates it has the logical focus - IsKeyboardFocused indicates it has the keyboard focus (only one element in the whole UI can have keyboard focus) - IsKeyboardFocu...
by sfernandez
15 Jan 2024, 12:08
Forum: General Discussion
Replies: 4
Views: 3064

Re: Proper MVVM approach for my UI

Hi, From a layout point of view this is just a Grid with 2 columns and 3 rows arranged like this: <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="3*"/> <ColumnDefinition Width="2*"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="Auto"/>...
by sfernandez
15 Jan 2024, 11:55
Forum: General Discussion
Replies: 3
Views: 1378

Re: Attached Properties in templates/styles and used in binding?

If you expose a property "Target" in your viewmodel that returns the component that you want to bind (the node or the target entity) it will simplify the binding to just: <Image Source="{Binding Target[IconOverrideComponent].IconName}"/> Is this what you are trying to do? Regardi...
by sfernandez
11 Jan 2024, 20:33
Forum: General Discussion
Replies: 3
Views: 3302

Re: Unity FillRule Nonzero vs NonZero

This is a bug, it should only accept the value 'Nonzero' as it is the name specified in the FillRule enum.
Could you please report it in our bugtracker?
by sfernandez
11 Jan 2024, 12:10
Forum: General Discussion
Replies: 4
Views: 3073

Re: Adding new RichText features without having to modify the plugin code

Understood, it makes sense then how you implemented it.

Thanks for the ticket, we will solve it for the next release so it is easier to extend with custom tags.
by sfernandez
10 Jan 2024, 12:06
Forum: General Discussion
Replies: 4
Views: 3073

Re: Adding new RichText features without having to modify the plugin code

If I understood correctly you are defining a new tag "action" to create an inline button in the text. I think no interface would be needed for this, it could be a simple action name that is used as the command binding of the button. For example: [action='ClosePage'] Would generate somethin...
by sfernandez
09 Jan 2024, 17:31
Forum: General Discussion
Replies: 7
Views: 2451

Re: Rive State Machine broke

I've opened the https://rive.app/community/7388-14194-spinning-reel/ link in the Rive editor and I don't see any Listeners set up for updating the Hover input variable. It works if you manually change the Hover input value in the editor, but not if you move your mouse over the artboard (it doesn't w...
by sfernandez
09 Jan 2024, 17:17
Forum: General Discussion
Replies: 2
Views: 1831

Re: Ambiguous symbol in Noesis Utils vs main lib - C++ Unity build

I created ticket #2999 to fix this issue because we need to properly disambiguate those symbols using the namespace.
by sfernandez
09 Jan 2024, 12:28
Forum: General Discussion
Replies: 1
Views: 1256

Re: How to copy ObservableCollection?

Hi, there is no helper method to copy from other collection, could you please report that in our bugtracker?
In the meantime I've seen that C# is just adding each item individually from the source collection, so you can do something similar.
by sfernandez
09 Jan 2024, 12:22
Forum: General Discussion
Replies: 1
Views: 2031

Re: Can't render custom UserControl in Unreal engine

Hello, As explained in Unreal's tutorial , classes that appear in the XAML have to be registered so they can be created using the component factory. Also remember as indicated in the tutorial to call Noesis::GUI::LoadComponent() in order to load the XAML associated to your UserControl. Let us know i...