Search found 3586 matches

by jsantos
24 Dec 2012, 19:37
Forum: General Discussion
Replies: 6
Views: 3719

Re: Unable to use XAML player

Where are the Tutorials located?
The documentation is located at index.html, in the root directory after unzipping the .7z package.
by jsantos
24 Dec 2012, 14:34
Forum: General Discussion
Replies: 2
Views: 2189

Re: Problem w/ Gui.Launcher

Hi michael, Gui.Launcher is supposed to be used as a thunk for executing applications described by a XAML. It is a very fast way (and portable because there will be a launcher on each platform) to test your applications. All the applications distributed by us are in fact a renamed Gui.Launcher. For ...
by jsantos
24 Dec 2012, 12:17
Forum: General Discussion
Replies: 6
Views: 3719

Re: Unable to use XAML player

By the way, these steps are fully described in the Tutorial 5: Building an application that comes with the NoesisGUI SDK.

Thanks.
by jsantos
20 Dec 2012, 11:44
Forum: General Discussion
Replies: 2
Views: 2420

Re: VS 2012

There is something still not documented (that will be in the next version). You can install an error handler to get exact description of errors: void ErrorHandler(const NsChar* filename, NsInt line, const NsChar* desc) { printf("\nERROR: %s\n\n", desc); exit(1); } ... Noesis::Core::SetErro...
by jsantos
18 Dec 2012, 01:17
Forum: General Discussion
Replies: 1
Views: 2223

Re: OpenSceneGraph integration

Excellent work! :) This is how the renderer works in OpenGL, there may be things that must be changed. But for now, You should pass a new context to our device. That context will be used internally by us. And it is a way to preserve our cache of states without altering the state of the application a...
by jsantos
14 Dec 2012, 14:46
Forum: General Discussion
Replies: 19
Views: 8934

Re: Unity and OSX status..

Not yet. Unity is only Win32 + DX9 for now...
by jsantos
10 Dec 2012, 13:27
Forum: General Discussion
Replies: 1
Views: 1985

Re: Ogre Integration with game state manager

Hi!

Noesis_Init() and Noesis_Shutdown() are expected to be called once. The idea is that you invoke these functions at startup and then you load/unload as many xamls as you need in your aplication.
by jsantos
07 Dec 2012, 17:16
Forum: General Discussion
Replies: 7
Views: 3788

Re: DX11 Build in the near future?

Yes, it is planned for v1.10. Not for the first release of NoesisGui (begining 2013).

OpenGL is almost finished. After that, we will continue with DX11 on win32.
by jsantos
07 Dec 2012, 17:14
Forum: General Discussion
Replies: 2
Views: 2732

Re: Debug Builds of Noesis, et al, for OgreNsGuiSample?

We have created a github repository for the OgreBindings: https://github.com/Noesis/OgreBindings For now, it is empty, waiting for the Ogre team to fill it. That way, you will be able to compile yourself the bindings. Apart from, that, our next release of NoesisGui will include PDBs to improve the d...
by jsantos
07 Dec 2012, 17:11
Forum: General Discussion
Replies: 1
Views: 1926

Re: Build Tool Quirks

We have detected some scenarios where buildtoold.exe never returns. Probably you had xamlplayer.exe running or another instance of buildtool.exe in parallel (could you confirm this please?)

This bug and the other ones you are describing will be fixed in the next release.

Thanks for reporting!