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by KeldorKatarn
06 May 2021, 16:44
Forum: General Discussion
Replies: 13
Views: 2364

Re: Keyboard Navigation - how to make a tree of focusable input?

It's really hard to describe all the basics here in a short post. I think you need to read up on how the MVVM pattern works. You're trying to implement an advanced navigation without understanding the basics of the architecture yet. I don't think this is the best place for that. Maybe try it in a no...
by KeldorKatarn
05 May 2021, 20:24
Forum: General Discussion
Replies: 13
Views: 2364

Re: Keyboard Navigation - how to make a tree of focusable input?

You want to databind a ContentControl to the a property on the ViewModel. That property will change to whatever should be displayed. Then you define the UserControls as DataTemplates for these types.

https://stackoverflow.com/questions/573 ... pplication
by KeldorKatarn
05 May 2021, 12:43
Forum: General Discussion
Replies: 13
Views: 2364

Re: Keyboard Navigation - how to make a tree of focusable input?

Yes you want to do your navigation in a view model. THe button press should trigger a command.
by KeldorKatarn
05 May 2021, 11:04
Forum: General Discussion
Replies: 13
Views: 2364

Re: Keyboard Navigation - how to make a tree of focusable input?

@sfernandez

I'm not 100% sure if I understand the problem correctly, but could he mean what I recently suggested with that Custom/Extended FocusScope?
by KeldorKatarn
05 May 2021, 06:08
Forum: General Discussion
Replies: 16
Views: 13771

Re: Caliburn.Noesis (Caliburn.Micro port)

Edit: Activation logic, draggability and z-order are in place :)
DraggableWindows.jpg
by KeldorKatarn
04 May 2021, 21:30
Forum: General Discussion
Replies: 1
Views: 3368

Access to Application Resources in Unity in Noesis 3.0.12

I saw in the release notes that there should be an API for this now, but I cannot find it.
What is the API to access the resource dictionary? Is it something on the NoesisView?
by KeldorKatarn
04 May 2021, 21:05
Forum: General Discussion
Replies: 6
Views: 2701

Re: Any reason NuGet package for Noesis.GUI.Extensions targets .NET Framework instead of .NET standard?

Might want to think about the behaviors too. From what I know WPF moved the standard behavior stuff to the package Microsoft.Xaml.Behaviors.Wpf, which has a different namespace in XAML. Would be good to eventually adjust that as well so the Blend project can use that and not have a namespace collisi...
by KeldorKatarn
04 May 2021, 12:28
Forum: General Discussion
Replies: 16
Views: 13771

Re: Caliburn.Noesis (Caliburn.Micro port)

The code runs in WPF and Unity now. I had to fix some issues with some async code which I stupidly missinterpreted. But now it should work fine. I'm still not happy with the Logger, but I'll deal with that later.
by KeldorKatarn
04 May 2021, 06:47
Forum: General Discussion
Replies: 6
Views: 2701

Re: Any reason NuGet package for Noesis.GUI.Extensions targets .NET Framework instead of .NET standard?

I'm going to revive this. I'm a bit confused myself by this, since WPF does live in .NET 5 now. The Framework version is no longer being developed.
So a move to .NET 5 as a target is in order here sooner or later I think?
by KeldorKatarn
03 May 2021, 20:04
Forum: General Discussion
Replies: 16
Views: 13771

Re: Caliburn.Noesis (Caliburn.Micro port)

We can make something work. I'm currently doing freelance work and still working on my game (well right now this framework kinda IS my game since I need a UI for the editor I'm doing so a good UI integration is my next step. And nothing Unity has to offer comes close to XAML productivity. Especially...
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