Search found 36 matches

by MrHayato
07 Jul 2015, 22:21
Forum: General Discussion
Replies: 6
Views: 2449

DataContextChanged event?

Is there no DataContextChanged event? I am currently using a workaround by overriding the metadata for DataContextProperty as follows: DataContextProperty.OverrideMetadata(typeof(MyView), new FrameworkPropertyMetadata(null, (o, args) => { /* Do stuff when data context changes */ })); But I'm not sur...
by MrHayato
02 Jul 2015, 20:29
Forum: General Discussion
Replies: 1
Views: 1261

Ignoring .xaml files from being built?

Is there a way to ignore .xaml files from being built? I have sample xaml data files built from our view models (generated via blend using sample data) and Noesis doesn't like building them. It keeps giving errors saying: System.MissingMethodException: No constructor found for IQ.MySuperAwesomeViewM...
by MrHayato
11 Apr 2015, 07:48
Forum: General Discussion
Replies: 8
Views: 4251

Re: Unity webplayer

Probably in a couple of weeks. We've had to push back a little because of other priorities but knowing by then would be great.
by MrHayato
09 Apr 2015, 00:49
Forum: General Discussion
Replies: 8
Views: 4251

Re: Unity webplayer

Now that Unity5 is out, where does WebGL sit on the roadmap? Is there an estimation as to when this will come out? We're planning some features down the road and what we do depends entirely on when Noesis will be supported on WebGL
by MrHayato
09 Apr 2015, 00:45
Forum: General Discussion
Replies: 14
Views: 6124

Re: [Unity] Maximizing reuse with WPF: Compiling Noesis as D

So our team currently does a mix of what you guys want to do. We originally tried to rip out the NoesisGUI stuff into its own DLLs but ran into the same problems most of you are having. We already build out all of our core pieces into DLLs (eg: Database downloading, SQLite queries, data models, etc)...
by MrHayato
28 Jan 2015, 20:33
Forum: General Discussion
Replies: 7
Views: 3652

Re: [Unity] Update loop or render event

We were initially going to use manipulation events, but we also want to be able to control the physics ourselves so that's why we're implementing it ourself. Specifically adding things like drag so the view kind of lags behind the mouse when we scroll. CompositionTarget.Rendering would be best as we...
by MrHayato
21 Jan 2015, 19:36
Forum: General Discussion
Replies: 7
Views: 3652

Re: [Unity] Update loop or render event

We need to be able to run physics simulations on the ScrollViewer depending on what the input is. For example, swiping your mouse up and down on the scroll viewer will scroll up and down, but instead of actually scrolling it, we want to add friction to the scrolling, so we need to apply velocity ove...
by MrHayato
20 Jan 2015, 23:52
Forum: General Discussion
Replies: 7
Views: 3652

[Unity] Update loop or render event

Hi,

I was wondering of Noesis (for Unity) exposes any sort of render event or update loop so that I can run some physics calculations for Noesis FrameworkElements?

Thanks
by MrHayato
15 Dec 2014, 06:33
Forum: General Discussion
Replies: 3
Views: 3345

Re: How to override default styles for ScrollBar and Thumb?

It might be that the ScrollBar isn't being targeted properly. In my case, the scrollviewer has an overridden template, and the scrollbar points to the scrollbar style directly. Here's the one I use: https://gist.github.com/MrHayato/c0006965757ed430bd3e I don't have the triggers for horizontal scroll...
by MrHayato
02 Dec 2014, 03:34
Forum: General Discussion
Replies: 7
Views: 2316

Re: [Unity] StaticExtensions

We're still working out the licensing with you guys, so I don't have an account that can log bugs yet. Sorry. I'll do it as soon as it's all worked out.