Search found 36 matches
- 07 Jul 2015, 22:21
- Forum: General Discussion
- Replies: 6
- Views: 2449
DataContextChanged event?
Is there no DataContextChanged event? I am currently using a workaround by overriding the metadata for DataContextProperty as follows: DataContextProperty.OverrideMetadata(typeof(MyView), new FrameworkPropertyMetadata(null, (o, args) => { /* Do stuff when data context changes */ })); But I'm not sur...
- 02 Jul 2015, 20:29
- Forum: General Discussion
- Replies: 1
- Views: 1261
Ignoring .xaml files from being built?
Is there a way to ignore .xaml files from being built? I have sample xaml data files built from our view models (generated via blend using sample data) and Noesis doesn't like building them. It keeps giving errors saying: System.MissingMethodException: No constructor found for IQ.MySuperAwesomeViewM...
- 11 Apr 2015, 07:48
- Forum: General Discussion
- Replies: 8
- Views: 4251
Re: Unity webplayer
Probably in a couple of weeks. We've had to push back a little because of other priorities but knowing by then would be great.
- 09 Apr 2015, 00:49
- Forum: General Discussion
- Replies: 8
- Views: 4251
Re: Unity webplayer
Now that Unity5 is out, where does WebGL sit on the roadmap? Is there an estimation as to when this will come out? We're planning some features down the road and what we do depends entirely on when Noesis will be supported on WebGL
- 09 Apr 2015, 00:45
- Forum: General Discussion
- Replies: 14
- Views: 6124
Re: [Unity] Maximizing reuse with WPF: Compiling Noesis as D
So our team currently does a mix of what you guys want to do. We originally tried to rip out the NoesisGUI stuff into its own DLLs but ran into the same problems most of you are having. We already build out all of our core pieces into DLLs (eg: Database downloading, SQLite queries, data models, etc)...
- 28 Jan 2015, 20:33
- Forum: General Discussion
- Replies: 7
- Views: 3652
Re: [Unity] Update loop or render event
We were initially going to use manipulation events, but we also want to be able to control the physics ourselves so that's why we're implementing it ourself. Specifically adding things like drag so the view kind of lags behind the mouse when we scroll. CompositionTarget.Rendering would be best as we...
- 21 Jan 2015, 19:36
- Forum: General Discussion
- Replies: 7
- Views: 3652
Re: [Unity] Update loop or render event
We need to be able to run physics simulations on the ScrollViewer depending on what the input is. For example, swiping your mouse up and down on the scroll viewer will scroll up and down, but instead of actually scrolling it, we want to add friction to the scrolling, so we need to apply velocity ove...
- 20 Jan 2015, 23:52
- Forum: General Discussion
- Replies: 7
- Views: 3652
[Unity] Update loop or render event
Hi,
I was wondering of Noesis (for Unity) exposes any sort of render event or update loop so that I can run some physics calculations for Noesis FrameworkElements?
Thanks
I was wondering of Noesis (for Unity) exposes any sort of render event or update loop so that I can run some physics calculations for Noesis FrameworkElements?
Thanks
- 15 Dec 2014, 06:33
- Forum: General Discussion
- Replies: 3
- Views: 3345
Re: How to override default styles for ScrollBar and Thumb?
It might be that the ScrollBar isn't being targeted properly. In my case, the scrollviewer has an overridden template, and the scrollbar points to the scrollbar style directly. Here's the one I use: https://gist.github.com/MrHayato/c0006965757ed430bd3e I don't have the triggers for horizontal scroll...
- 02 Dec 2014, 03:34
- Forum: General Discussion
- Replies: 7
- Views: 2316
Re: [Unity] StaticExtensions
We're still working out the licensing with you guys, so I don't have an account that can log bugs yet. Sorry. I'll do it as soon as it's all worked out.