Search found 36 matches

by MrHayato
28 Sep 2014, 01:28
Forum: General Discussion
Replies: 12
Views: 5975

Re: [Unity] Starting a storyboard after dynamic load

I assume you meant to put code where SpeedRatio="0.25" or something along those lines? I gave that a try and the exact same thing happened.
by MrHayato
24 Sep 2014, 22:23
Forum: General Discussion
Replies: 4
Views: 2109

Re: Dynamically adding a UserControl to a ListBox

StackPanel is the way to go. Just wrap it in a ScrollViewer control. I am actually doing this exact scenario in our project. You can always edit the stackpanel contents at runtime too in the code-behind.
by MrHayato
24 Sep 2014, 02:21
Forum: General Discussion
Replies: 2
Views: 1504

Re: [Unity] Nested Data Bindings

Managed to get this working by using a ContentControl instead of setting DataContext on the custom control directly: <Grid> <Grid.Resources> <DataTemplate x:Key="AtAGlanceTemplate"> <vs:AtAGlanceView DataContext="{Binding}" Width="{Binding ActualWidth, ElementName=Root, Mode=OneWay}" Height="{Bindin...
by MrHayato
24 Sep 2014, 01:39
Forum: General Discussion
Replies: 2
Views: 1504

[Unity] Nested Data Bindings

Hi, I am trying to bind user controls nested within user controls, and it does not seem to be working. Example: DetailCardView.xaml <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:vs="clr-namespace:Assets.UI....
by MrHayato
23 Sep 2014, 18:20
Forum: General Discussion
Replies: 12
Views: 5975

Re: [Unity] Starting a storyboard after dynamic load

I have done that, but instead of delaying before playing the animation, it delays for the specified time, and then instantly goes to the state where the animation is completed.
by MrHayato
19 Sep 2014, 22:04
Forum: General Discussion
Replies: 12
Views: 5975

[Unity] Starting a storyboard after dynamic load

Hi there, I found this weird bug while trying to start a storyboard when loading my view dynamically. The way my code is set up, I have a NoesisGUIPanel on my Main Camera, with a Root.xaml view on it. The root xaml is barebones and only contains: <ContentControl x:Name="RootContainer" HorizontalCont...