Search found 73 matches
- 13 Apr 2016, 22:07
- Forum: General Discussion
- Replies: 4
- Views: 2829
[719] Linear color space issues (in Xenko DX11)
Hi, I know this issue is known to exist in Unity, but I am also experiencing washes out colours in Xenko (DX11 renderer) using linear color space. We will be putting together a press release for our game in about three to four weeks, and need to be able to include screenshots of the UI. It is not fe...
- 11 Feb 2016, 17:45
- Forum: General Discussion
- Replies: 3
- Views: 2365
Re: DataTriggers seem to ignore Converters
Actually sorry, I just realised I had tested "True" and "False" with a Converter (before I realised they were ignored). The Converter was the issue there.
Glad to hear the fix is incoming.
Thanks for your time.
Glad to hear the fix is incoming.
Thanks for your time.
- 11 Feb 2016, 17:30
- Forum: General Discussion
- Replies: 3
- Views: 2365
DataTriggers seem to ignore Converters
Hi there, Using a Converter in a DataTrigger binding is not working, the Converter's return value seems to be ignored and the original value is used instead. Example: <DataTrigger Binding="{Binding EquipmentSlot.Equipment.OperatingPowerLevel, Converter={StaticResource Return2TestConverter}}&quo...
- 23 Jan 2016, 19:32
- Forum: General Discussion
- Replies: 5
- Views: 2891
Re: Converters in merged ResourceDictionary (Unity 5)
Hi there,
Any update on this issue?
Not being able to use converters with merged dictionaries is becoming a real pain (I am having to copy and paste and resource changes across multiple files).
Thanks,
Mark
Any update on this issue?
Not being able to use converters with merged dictionaries is becoming a real pain (I am having to copy and paste and resource changes across multiple files).
Thanks,
Mark
- 19 Jan 2016, 14:04
- Forum: General Discussion
- Replies: 2
- Views: 1857
Re: Accessing ItemsControl Items in C# (Unity)
Cool, thank you.
- 19 Jan 2016, 04:48
- Forum: General Discussion
- Replies: 2
- Views: 1857
Accessing ItemsControl Items in C# (Unity)
Hi there, I need to iterate through the Items of an ItemsControl in C# (as UIElements, like Panel Children). All of the examples I have found for WPF use a variation of this code: for(int i = 0; i < itemsControl.Items.Count; i++) { UIElement uiElement = (UIElement)itemsControl.ItemContainerGenerator...
- 03 Dec 2015, 12:59
- Forum: General Discussion
- Replies: 4
- Views: 2654
Re: [Unity] Linear Color Space
Thanks man, I am going to work on a sample project for the performance issues, and flickering, today.
- 03 Dec 2015, 00:21
- Forum: General Discussion
- Replies: 4
- Views: 2654
Re: [Unity] Linear Color Space
It won't become critical for us until late January, that is when we are due to do a pre-alpha release to our community for testing. We will also be recording our next trailer at that stage. We may be able to hold out for longer by forcing DX9. My priority in relation to Noesis is those performance i...
- 02 Dec 2015, 15:10
- Forum: General Discussion
- Replies: 4
- Views: 2654
[Unity] Linear Color Space
In my project I am using Linear Color Space, this is required by our PBR textures and effects. Noesis looks washed out when in Linear Space, is this a known issue? I did a search on the forum and found this Gamma vs Linear lighting post, but there was no resolution there. I tested this by creating a...
- 24 Nov 2015, 18:26
- Forum: General Discussion
- Replies: 7
- Views: 3014
Re: [Unity] Crashing to desktop
Oh great, I did not know about that log.
I will send it on after the next crash.
Thank you.
I will send it on after the next crash.
Thank you.