Search found 70 matches

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by movra
07 Sep 2015, 22:03
Forum: General Discussion
Replies: 2
Views: 2081

Re: [help] disable these box in noesis

by movra
03 Sep 2015, 12:27
Forum: General Discussion
Replies: 18
Views: 8844

Re: about performance

Unity to drop support for DirectX 9 Shader Model 2.0 GPUs:

http://blogs.unity3d.com/2015/08/27/pla ... precation/
by movra
11 Aug 2015, 21:15
Forum: General Discussion
Replies: 4
Views: 3620

[Unity] Plugin folder structure in Unity 5

Here's a tip for better folder management. Right now NoesisGUI scatters its plugins over several subfolders in the Assets/Plugins folder per the old Unity plugin folder structure requirements. That old plugin folder structure makes it not so easy to manage git-ignores. I like to git-ignore 3rd party...
by movra
11 Aug 2015, 20:42
Forum: General Discussion
Replies: 11
Views: 7533

Re: [Unity] Included docs inflate library folder

Sure, fine with me. Of course the script needs to check whether the zip has been imported at all. And the script might have to delete the zip and itself afterwards, otherwise it keeps unzipping whenever the script is re-imported. An alternative to automatic unzipping seen in the Rewired asset is tha...
by movra
26 Jul 2015, 16:07
Forum: General Discussion
Replies: 11
Views: 7533

Re: [Unity] Included docs inflate library folder

That may be the best idea. Actually, I don't think I've ever opened the documentation from within the Assets folder, I've always used the website anyway...
by movra
24 Jul 2015, 23:52
Forum: General Discussion
Replies: 11
Views: 7533

Re: [Unity] Included docs inflate library folder

But if it's a zip under the Assets folder, most people will mindlessly unzip it right there. And then you get the same problem with the bloated library folder again.

Maybe a script launched once after importing NoesisGUI could move the zip to the project root, one level above the Assets folder.
by movra
20 Jul 2015, 20:33
Forum: General Discussion
Replies: 11
Views: 7533

[Unity] Included docs inflate library folder

The Unity project's Library folder is inflated by NoesisGUI's included documentation, which is supplied as a lot of html pages and images. New project with NoesisGUI/Docs folder: 165 mb New project without NoesisGUI/Docs folder: 30 mb I'd suggest to offer the docs as a separate download or replace t...
by movra
31 Mar 2015, 15:35
Forum: General Discussion
Replies: 8
Views: 4075

Re: [Unity] Conflicts building v1.2 project within Visual St

Everything would be easier if we could detect Unity by using preprocessor directives. But, I don't know why, Unity does not provide it directly, you have to do: #if UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 #endif Which is a nightmare to maintain... At least there should now be ...
by movra
14 Mar 2015, 00:10
Forum: General Discussion
Replies: 13
Views: 6502

Re: How to use DataTemplateSelector?

When I select Bugtracking tab, I am prompted to log in.
I'm trying the same ID & password I've logged in with now, but it does not work for Bugtracking
Signup for a new account.
by movra
13 Mar 2015, 19:33
Forum: General Discussion
Replies: 5
Views: 2189

Re: Tools and Workflow

I have a Blend folder next to the Asset folder of the Unity project. Then I create a symlink to share the files between Unity and Blend. Structure would look something like this: My Unity Project Folder -- Assets ---- Game ------- MVVM (symlink source) ---------- Model ---------- ViewModels --------...
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