Search found 70 matches
- 07 Sep 2015, 22:03
- Forum: General Discussion
- Replies: 2
- Views: 2081
- 03 Sep 2015, 12:27
- Forum: General Discussion
- Replies: 18
- Views: 8844
Re: about performance
Unity to drop support for DirectX 9 Shader Model 2.0 GPUs:
http://blogs.unity3d.com/2015/08/27/pla ... precation/
http://blogs.unity3d.com/2015/08/27/pla ... precation/
- 11 Aug 2015, 21:15
- Forum: General Discussion
- Replies: 4
- Views: 3620
[Unity] Plugin folder structure in Unity 5
Here's a tip for better folder management. Right now NoesisGUI scatters its plugins over several subfolders in the Assets/Plugins folder per the old Unity plugin folder structure requirements. That old plugin folder structure makes it not so easy to manage git-ignores. I like to git-ignore 3rd party...
- 11 Aug 2015, 20:42
- Forum: General Discussion
- Replies: 11
- Views: 7533
Re: [Unity] Included docs inflate library folder
Sure, fine with me. Of course the script needs to check whether the zip has been imported at all. And the script might have to delete the zip and itself afterwards, otherwise it keeps unzipping whenever the script is re-imported. An alternative to automatic unzipping seen in the Rewired asset is tha...
- 26 Jul 2015, 16:07
- Forum: General Discussion
- Replies: 11
- Views: 7533
Re: [Unity] Included docs inflate library folder
That may be the best idea. Actually, I don't think I've ever opened the documentation from within the Assets folder, I've always used the website anyway...
- 24 Jul 2015, 23:52
- Forum: General Discussion
- Replies: 11
- Views: 7533
Re: [Unity] Included docs inflate library folder
But if it's a zip under the Assets folder, most people will mindlessly unzip it right there. And then you get the same problem with the bloated library folder again.
Maybe a script launched once after importing NoesisGUI could move the zip to the project root, one level above the Assets folder.
Maybe a script launched once after importing NoesisGUI could move the zip to the project root, one level above the Assets folder.
- 20 Jul 2015, 20:33
- Forum: General Discussion
- Replies: 11
- Views: 7533
[Unity] Included docs inflate library folder
The Unity project's Library folder is inflated by NoesisGUI's included documentation, which is supplied as a lot of html pages and images. New project with NoesisGUI/Docs folder: 165 mb New project without NoesisGUI/Docs folder: 30 mb I'd suggest to offer the docs as a separate download or replace t...
- 31 Mar 2015, 15:35
- Forum: General Discussion
- Replies: 8
- Views: 4075
Re: [Unity] Conflicts building v1.2 project within Visual St
Everything would be easier if we could detect Unity by using preprocessor directives. But, I don't know why, Unity does not provide it directly, you have to do: #if UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 #endif Which is a nightmare to maintain... At least there should now be ...
- 14 Mar 2015, 00:10
- Forum: General Discussion
- Replies: 13
- Views: 6502
Re: How to use DataTemplateSelector?
Signup for a new account.When I select Bugtracking tab, I am prompted to log in.
I'm trying the same ID & password I've logged in with now, but it does not work for Bugtracking
- 13 Mar 2015, 19:33
- Forum: General Discussion
- Replies: 5
- Views: 2189
Re: Tools and Workflow
I have a Blend folder next to the Asset folder of the Unity project. Then I create a symlink to share the files between Unity and Blend. Structure would look something like this: My Unity Project Folder -- Assets ---- Game ------- MVVM (symlink source) ---------- Model ---------- ViewModels --------...