Search found 3910 matches

by jsantos
21 Apr 2014, 16:19
Forum: Official Announcements
Replies: 70
Views: 232514

NoesisGUI v1.1.7

[Unity] Added HitTest sample to Unity First Steps Tutorial. Fixed: Error with files and paths containing Unicode characters. Fixed: Error with ListBoxItem container not found. Fixed: Text wrapping being applied when it shouldn't due to precisions problems. Fixed: Crash in Mouse::SetOver. Fixed: Set...
by jsantos
19 Apr 2014, 17:07
Forum: General Discussion
Replies: 1
Views: 1432

Re: project setup options

Is there any way to specify the Data paths for packages, and for compiled output on the command line? No, sorry to say, but is not possible in noesisGUI 1.1 changing those paths. Data must be in \NoesisSDK\Data\Packages and the compiled output goes to \Bin\Data. We are changing this in 1.2 to impro...
by jsantos
19 Apr 2014, 17:00
Forum: General Discussion
Replies: 5
Views: 3049

Re: availability of C# api

hi Tom, We are working on it, but for now, it is not officially supported. You can find the latest c# layer for unity here: http://www.noesisengine.com/NoesisGUI/MonoAPI.zip There are two directories inside, Proxies with the API for all the framework classes and Core that is a Unity-C# layer. The se...
by jsantos
19 Apr 2014, 16:27
Forum: General Discussion
Replies: 9
Views: 4001

Re: Hard Crash with lisbox on ipad only !

If the problem appears again please send us a full unity project (.unitypackage). That way we can be sure that we are testing exactly the same scenario.
by jsantos
19 Apr 2014, 16:25
Forum: General Discussion
Replies: 4
Views: 2553

Re: Memory Profiling

There is a problem in the current version of noesisGUI because our basic types are classes instead of structs. This causes extra stress to the garbage collector. Even more in the GC of mono, whose quality is a lot worst than the microsoft implementation. Although this is not publicly recommended you...
by jsantos
17 Apr 2014, 15:58
Forum: General Discussion
Replies: 4
Views: 2516

Re: Premultiplied Alpha

I see, another option, can't you do the premultiply alpha step at art creation time? Tools like Adobe Photoshop can do that. If you disable texture compression in Unity, this should work, I don't know if texture compression could add artifacts to the premultiply alpha image.
by jsantos
17 Apr 2014, 15:48
Forum: General Discussion
Replies: 9
Views: 4001

Re: Hard Crash with lisbox on ipad only !

Two fast questions:

1. Does the package we created crash in your device? (https://drive.google.com/file/d/0Bwl3Ci ... sp=sharing)

2. Can you test this in a new empty project with last version of noesisGUI installed (not upgraded) into it?
by jsantos
17 Apr 2014, 15:46
Forum: General Discussion
Replies: 4
Views: 2553

Re: Memory Profiling

Yes, as it happens with drawcalls, Unity misses every allocation done in native (c++). For now, the best option is using the xcode memory profiler in iOS. We use it a lot. Another option for the future is using our internal profiler (a tool that gets connected to your app and show all kind of profil...
by jsantos
17 Apr 2014, 15:43
Forum: General Discussion
Replies: 4
Views: 2516

Re: Premultiplied Alpha

Are these textures being used in Unity? Because if they are not, you can avoid that path and use them directly in the xaml, we precompress them in premultiply alpha.
by jsantos
11 Apr 2014, 02:26
Forum: General Discussion
Replies: 1
Views: 2096

Re: testing on iOS (unity3d)

First at all, thanks for your feedback! Here are the results of some testing. Generally things seem to look nice and are responsive enough- maybe a little on the sluggish side. I am using Unity 4.3.4. ipad2 w/ 7.1, ipod4 w/ 6.3 Probably related to our noesisGUI style, it is not optimized for mobile....