Search found 3537 matches

by jsantos
07 Dec 2012, 17:11
Forum: General Discussion
Replies: 1
Views: 1880

Re: Build Tool Quirks

We have detected some scenarios where buildtoold.exe never returns. Probably you had xamlplayer.exe running or another instance of buildtool.exe in parallel (could you confirm this please?)

This bug and the other ones you are describing will be fixed in the next release.

Thanks for reporting!
by jsantos
30 Nov 2012, 02:23
Forum: General Discussion
Replies: 2
Views: 2757

Re: Tutorials

Hi! There are a few tutorials in the documentation of the SDK. Have you read them? Documentation is one the parts that will improve a lot in the final version. Meanwhile we are adding new tutorials on each release. OSX is yet not supported. But the next version will come with the OpenGL renderer. Th...
by jsantos
27 Nov 2012, 23:41
Forum: General Discussion
Replies: 7
Views: 4284

Re: Source code access? & GCC support?

Hi! Thanks for expressing your opinion here. Yes, one of our objectives is filling those gaps that Scaleform is not filling actually. In fact, we saw the Unity3D port as an opportunity because it wasn't one of our main targets at first. If you see the description of NoesisEngine in our webpage you w...
by jsantos
22 Nov 2012, 17:46
Forum: General Discussion
Replies: 7
Views: 4284

Re: Source code access? & GCC support?

We have been asked for the GCC&OpenGL distributable too. So we will think about it. The OpenGL implementation is almost finished. We will probably release it in our next version. About the sources... yes, there is a license with source code. But the target is "big" projects because it ...
by jsantos
20 Nov 2012, 20:48
Forum: General Discussion
Replies: 6
Views: 4089

Re: Other Platforms

Yes, the public roadmap is mandatory to avoid the actual confusion. Give us some time to clean the document and we will publish it. About Unity4, yes it is compatible although the new feature that is new for us in Unity4, render a xaml to texture, is still not implemented. We expect to do it for the...
by jsantos
14 Nov 2012, 16:26
Forum: General Discussion
Replies: 58
Views: 24854

Re: OGRE Renderer

Yes, that repository is not up-to-date. At first, we though that the ogre bindings could be hosted in our internal repository, but as the bindings need to evolve and I imagine that different collaborators will modify them and i think that we should create a new public repository (or reuse the one fr...
by jsantos
12 Nov 2012, 03:07
Forum: General Discussion
Replies: 3
Views: 3720

Re: Flow and Fixed Document support

good, if you need help with any specific xaml do not hesitate to ask for help here.
by jsantos
09 Nov 2012, 21:10
Forum: General Discussion
Replies: 3
Views: 3720

Re: Flow and Fixed Document support

For v1.0 the features are closed. I don't think that FixedDocument will be implemented anytime in the future. FlowDocument is quite useful but the implementation is quite complex. We still have yet to decide if it will be implemented in v2.0. What we are going to have for v1.1 is implementing all th...
by jsantos
06 Nov 2012, 03:45
Forum: Official Announcements
Replies: 0
Views: 6880

NoesisGUI v0.9.6

This version is a preview only for Win32 + DirectX9. We are working on the rest of platforms. CHANGELOG Features New demo: TicTacToe. New demo: SamplesGallery. Added as a scene to the unity package too. New tutorial: Layout & Panels. New tutorial: OGRE Tutorial. New samples: Brushes, Butterfly, ...
by jsantos
29 Sep 2012, 03:58
Forum: General Discussion
Replies: 6
Views: 4089

Re: Other Platforms

yes, in our port to OpenGLES we are supporting OpenGL too. So, yes, there is a plan to support it on Windows, Linux and Mac.

What kind of project is that?

Thanks!