Search found 343 matches
- 16 Feb 2024, 16:28
- Forum: General Discussion
- Replies: 2
- Views: 858
Re: Readding to viewport retriggers everything
Hi,
Could you create a ticket for this problem? I have a patch for you to try.
Thanks!
Could you create a ticket for this problem? I have a patch for you to try.
Thanks!
- 15 Feb 2024, 16:39
- Forum: General Discussion
- Replies: 5
- Views: 1581
Re: Unreal Build Configurations
Hi David, I haven't been able to reproduce you exact problem, but I've found a similar one. I think you're right in your assesment: multiple configurations of our dll have to coexist in the same directory. That means that having them called the same in different directories won't work. What we've do...
- 26 Jan 2024, 18:28
- Forum: General Discussion
- Replies: 7
- Views: 2410
Re: NoesisWorldUI not rendering
Hi, I've been looking into this. Turns out the VR template turns off a rendering feature called Separate Translucency that we counted on to render in world space. I believe that simply choosing MSAA as the antialiasing method also disables it. I've figured out how to make it work, but I need to test...
- 19 Dec 2023, 18:12
- Forum: General Discussion
- Replies: 2
- Views: 4868
Re: Handling UIElement events in UE5
If I understand it correctly, you want to be able to receive the event arguments in a handler function in your ViewModel, which is an UObject derived class. Am I right? In that case, that is not possible at the moment. If all you need is to know the source of the event, that could be done using beha...
- 05 Dec 2023, 03:13
- Forum: General Discussion
- Replies: 2
- Views: 2349
Re: TMap of F structs does not work in packaged builds, resizing crashes the game
Hi, I've created a ticket and attached a patch that fixes the resizing issue. Here's a link: https://www.noesisengine.com/bugs/view.php?id=2918 Regarding the other issue, could you try changing the definition of WITH_CASE_PRESERVING_NAME to be always 1? Right now it's defined to be WITH_EDITORONLY_D...
- 27 Oct 2023, 13:39
- Forum: General Discussion
- Replies: 3
- Views: 944
Re: WorldUI is multiplied for each connected client
I'll look into it. Are the actors containing the WorldUIComponents replicated?
- 18 Oct 2023, 13:12
- Forum: General Discussion
- Replies: 5
- Views: 1941
Re: Textures sometimes fail to load in Unreal
Hi David,
I've added a comment to the ticket (to keep the conversation in a single place). Could you please take a look?
Thanks!
I've added a comment to the ticket (to keep the conversation in a single place). Could you please take a look?
Thanks!
- 16 Oct 2023, 14:52
- Forum: General Discussion
- Replies: 2
- Views: 3395
Re: Crash using DataEventTriggers in Unreal
Hi David,
Have you updated to 3.2.2? There was a fix for that issue in that release. I've attached a patch for this issue.
Please, let us know if this resolves the problem for you.
Thanks
Have you updated to 3.2.2? There was a fix for that issue in that release. I've attached a patch for this issue.
Please, let us know if this resolves the problem for you.
Thanks
- 29 Sep 2023, 14:49
- Forum: General Discussion
- Replies: 5
- Views: 1941
Re: Textures sometimes fail to load in Unreal
Hi David,
I've created a ticket to keep track of this issue. Here's a link: https://www.noesisengine.com/bugs/view.php?id=2705
Please, monitor the ticket, and I will post there as soon as I figure out how to resolve this.
Thanks
I've created a ticket to keep track of this issue. Here's a link: https://www.noesisengine.com/bugs/view.php?id=2705
Please, monitor the ticket, and I will post there as soon as I figure out how to resolve this.
Thanks
- 14 Sep 2023, 11:36
- Forum: General Discussion
- Replies: 4
- Views: 2119
Re: Noesis not compiling with UE 5.3
Hi,
Support will be added on the next release. For the time being, here's a patch that you can try. Please, bear in mind that the patch is made from a later revision than what's on release 3.2.1, so you may run into problems while applying it.
Support will be added on the next release. For the time being, here's a patch that you can try. Please, bear in mind that the patch is made from a later revision than what's on release 3.2.1, so you may run into problems while applying it.