Search found 141 matches

by Scherub
19 Nov 2015, 17:04
Forum: General Discussion
Replies: 4
Views: 2480

Not so nice looking circular UI elements

Hi, I have several circular UI elements in my project which are drawn using ellipses. Now the problem is that the 'geometry resolution' is not high enough so it looks pretty ugly. I can improve it by setting AA to "PPAA" which increases the geometry complexity afaik, but I don't know whether this is...
by Scherub
19 Nov 2015, 09:01
Forum: General Discussion
Replies: 10
Views: 8967

Re: [Unity] DPI Scaling

I took a look at RelativePanel you linked and it looks pretty interesting but I'm not sure it would solve all my problems. :) I thought about using ViewBoxes but I don't know anything about the possible performance impact if I start using them 'everywhere' and I also don't know whether they're appro...
by Scherub
18 Nov 2015, 02:51
Forum: General Discussion
Replies: 9
Views: 3424

Re: Notify Property Change for an Indexer

Ha, I was already wondering whether this was a bug when I tried to use indexer the other week. But I couldn't be bothered and went a different route. But it's good to know it's solved now. :)
by Scherub
18 Nov 2015, 02:49
Forum: General Discussion
Replies: 10
Views: 8967

Re: [Unity] DPI Scaling

Hi sfernandez and thanks for your reply. Using another data object for various things is also an interesting idea but might make things more difficult at design time. I'm continuing overhauling all my views now. But it will take a few days to finish it. After that I'll go over all a last time to fin...
by Scherub
18 Nov 2015, 02:42
Forum: General Discussion
Replies: 4
Views: 2506

Re: Truncate Mouse Events to Scene when work with NoesisGUI

If I understand you right you don't want to interact with the scene while you're interacting with the UI? If so, you just have to do a hit test on your root panel. Something like this should work: var mousePosition = UnityEngine.Input.mousePosition; var point = new Point(mousePosition.x, UnityEngine...
by Scherub
16 Nov 2015, 07:49
Forum: General Discussion
Replies: 10
Views: 8967

[Unity] DPI Scaling

Hi, I'm currently in the final stage of my project (targeted at mobiles for now) and part of that is 'implementing' my artist's design. Up until now I had various definition resource dictionaries that were loaded depending on the DPI. Now I'm wondering whether simplify this a bit more. And just to b...
by Scherub
03 Nov 2015, 02:16
Forum: General Discussion
Replies: 9
Views: 5412

Re: [Unity] Solution for DesignTimeResourceDictionary?

Yep, it works! Many thanks again! :)
by Scherub
28 Oct 2015, 17:10
Forum: General Discussion
Replies: 9
Views: 5412

Re: [Unity] Solution for DesignTimeResourceDictionary?

Awww, that would be super-awesome! :D
by Scherub
28 Oct 2015, 16:44
Forum: General Discussion
Replies: 9
Views: 5412

Re: [Unity] Solution for DesignTimeResourceDictionary?

I don't want to appear impatient but... do you have any news regarding this? Any working solution would do. I'll probably start redesigning everything in the beginning of next week and it would be super-super-helpful!
by Scherub
24 Oct 2015, 13:38
Forum: General Discussion
Replies: 9
Views: 5412

Re: [Unity] Solution for DesignTimeResourceDictionary?

Okay, in this case it doesn't 'override' it but it declares it as 'new', as this method/property was not supposed to be overridden. If this is still not a problem for you, then great. :D I'll take everything that achieves what I want and simplifies my workflow. :)