Search found 60 matches

by Ziriax
06 Apr 2017, 16:07
Forum: General Discussion
Replies: 11
Views: 4303

Monogame Noesis GUI 2.0 integration

I updated my AIEnabled fork to work with Noesis GUI 2.0, see https://github.com/Ziriax/NoesisGUI.MonoGameWrapper . It still included the on-the-fly XAML reloading. My C# hot code reloading works for WPF, but I didn't find the time yet to try it out with Noesis 2.0, to be continued. NOTE: I noticed a...
by Ziriax
07 Mar 2017, 17:15
Forum: General Discussion
Replies: 17
Views: 5521

Re: plans for WASM?

@nokola I agree with you, we pick NoesisGUI for cross platform development using C++ and optionally C#, so a Javascript API doesn't seem something existing customers are looking for. I guess people using Javascript will just stick to HTML/SVG/Canvas/WebGL.
by Ziriax
07 Mar 2017, 09:48
Forum: General Discussion
Replies: 17
Views: 5521

Re: plans for WASM?

Having a Javascript and preferably a Typescript API would be ideal, but it feels like a second step, and doesn't help to make a write-once cross platform solution, unless Javascript is now used for the user code on all platforms instead of C++ or C# Currently if I decide to develop an application us...
by Ziriax
03 Mar 2017, 12:10
Forum: General Discussion
Replies: 17
Views: 5521

Re: plans for WASM?

Wouldn't one way to go ahead with this be to just use native C++ and emscripten plus webgl? And compile that to asm.js and wasm in the future? This is how Unreal 3 was ported in 4 days. A nice tutorial that shows how easy this is: http://www.learnopengles.com/calling-opengl-from-c-on-the-web-by-usin...
by Ziriax
27 Feb 2017, 18:21
Forum: General Discussion
Replies: 43
Views: 13229

Re: Caliburn.Micro port issues

Man this is so cool what you are doing, if these things would get patched it should increase the compatibility between WPF and NoesisGUI a lot.
by Ziriax
27 Feb 2017, 09:03
Forum: Official Announcements
Replies: 57
Views: 79770

Re: UnityPackage 1.3 BETA7

Yes, 3.0 it should be, good idea! :-)
by Ziriax
26 Feb 2017, 12:45
Forum: General Discussion
Replies: 19
Views: 6803

Re: Particle Effects And Bitmap Pixel Manipulation

What engine are you using? Unity, Monogame, or just directly OpenGL or DX11? Do you really need to generate these images at runtime? I would use a pregenerated texture atlas. Note that typically high performance particle effects are not done using a general purpose GUI engine, but with a dedicated G...
by Ziriax
25 Feb 2017, 08:41
Forum: General Discussion
Replies: 43
Views: 13229

Re: Caliburn.Micro port issues

Regarding the missing Blend interactivity features, maybe Microsoft's open source XamBehaviors for UWP can serve as a good starting point? https://github.com/Microsoft/XamlBehaviors/ It comes with an MIT license. Personally I have never used the Blend assemblies, I just use attached properties, but ...
by Ziriax
24 Feb 2017, 21:59
Forum: General Discussion
Replies: 43
Views: 13229

Re: Caliburn.Micro port issues

With message conventions, you mean naming conventions? Can you give a specific example?

These questions are unfortunately a bit too deep into the SDK for me to answer, and require response from the main Noesis engineers.
by Ziriax
24 Feb 2017, 20:22
Forum: General Discussion
Replies: 43
Views: 13229

Re: Caliburn.Micro port issues

Please note, I am just a user, not associated with Noesis. I guess that currently the situation for creating portable user interfaces isn't that great unless you rewrite the views or use QT. So a framework that is as popular as Caliburn.Micro would be a great addition for Noesis IMHO. It would allow...